When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 /
2
{4}{W}
Aven of Enduring Hope
Creature - Bird Cleric
Flying
When Aven of Enduring Hope enters the battlefield, you gain 3 life.
3 /
3
{3}{W}{W}
Bishop of Rebirth
Creature - Vampire Cleric
Vigilance
Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3 /
4
{1}{W}
Bishop's Soldier
Creature - Vampire Soldier
Lifelink
2 /
2
{1}{W}
Bishop's Soldier
Creature - Vampire Soldier
Lifelink
2 /
2
{3}{W}
Builder's Blessing
Enchantment
Untapped creatures you control get +0/+2.
{3}{W}
Courier Griffin
Creature - Griffin
Flying
When Courier Griffin enters the battlefield, you gain 2 life.
2 /
3
{2}{W}
Dauntless Aven
Creature - Bird Warrior
Flying
Whenever Dauntless Aven attacks, untap target creature you control.
2 /
1
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{1}{W}
Grasp of the Hieromancer
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
{1}{W}{W}
Guardians' Pledge
Instant
White creatures you control get +2/+2 until end of turn.
{2}{W}
Inspiring Cleric
Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
3 /
2
{2}{W}
Inspiring Cleric
Creature - Vampire Cleric
When Inspiring Cleric enters the battlefield, you gain 4 life.
3 /
2
{4}{W}
Iona's Judgment
Sorcery
Exile target creature or enchantment.
{2}{W}{W}
Kytheon's Irregulars
Creature - Human Soldier
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{W}{W}: Tap target creature.
4 /
3
{1}{W}{W}
Kytheon's Tactics
Sorcery
Creatures you control get +2/+1 until end of turn.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
{1}{W}{W}
Kytheon's Tactics
Sorcery
Creatures you control get +2/+1 until end of turn.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
{1}{W}{W}
Kytheon's Tactics
Sorcery
Creatures you control get +2/+1 until end of turn.
Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{2}{W}
Legion's Judgment
Sorcery
Destroy target creature with power 4 or greater.
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 /
2
{3}{W}
Paladin of the Bloodstained
Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
3 /
2
{4}{W}
Peregrine Griffin
Creature - Griffin
Flying
First strike (This creature deals combat damage before creatures without first strike.)
2 /
4
{3}{W}
Pious Interdiction
Enchantment - Aura
Enchant creature
When Pious Interdiction enters the battlefield, you gain 2 life.
Enchanted creature can't attack or block.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{2}{W}
Revoke Privileges
Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
{2}{W}
Revoke Privileges
Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
{2}{W}
Ritual of Rejuvenation
Instant
You gain 4 life.
Draw a card.
{3}{W}
Suppression Bonds
Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{2}{W}
Unconventional Tactics
Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.
{W}
Vampire's Zeal
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
{W}
Vampire's Zeal
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.