When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Castaway's Despair
Enchantment - Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Castaway's Despair
Enchantment - Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}
Castaway's Despair
Enchantment - Aura
Enchant creature
When Castaway's Despair enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{1}{G}
Deeproot Warrior
Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
2 /
2
{1}{G}
Deeproot Warrior
Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
2 /
2
{5}{U}{U}
Fleet Swallower
Creature - Fish
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
6 /
6
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{U}
Grasping Current
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
{4}{U}
Grasping Current
Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
{3}{U}
Headwater Sentries
Creature - Merfolk Warrior
2 /
5
{3}{U}
Headwater Sentries
Creature - Merfolk Warrior
2 /
5
{3}{U}
Herald of Secret Streams
Creature - Merfolk Warrior
Creatures you control with +1/+1 counters on them can't be blocked.
2 /
3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Sentinel
Creature - Merfolk Warrior
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
1 /
3
{1}{U}
Jace's Sentinel
Creature - Merfolk Warrior
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
1 /
3
{1}{U}
Jace's Sentinel
Creature - Merfolk Warrior
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
1 /
3
{4}{U}{U}
Jace, Ingenious Mind-Mage
Legendary Planeswalker - Jace
+1: Draw a card.
+1: Untap all creatures you control.
-9: Gain control of up to three target creatures.
L:
5
{3}{G}
Jade Guardian
Creature - Merfolk Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
2 /
2
{3}{G}
Jade Guardian
Creature - Merfolk Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
2 /
2
{G}
Jungle Delver
Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
1 /
1
{G}
Jungle Delver
Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
1 /
1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{G}
Kumena's Speaker
Creature - Merfolk Shaman
Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island.
1 /
1
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{1}{G}
River Heralds' Boon
Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 /
1
{1}{U}
Shaper Apprentice
Creature - Merfolk Wizard
Shaper Apprentice has flying as long as you control another Merfolk.
2 /
1
{1}{G}{U}
Shapers of Nature
Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
3 /
3
{1}{G}{U}
Shapers of Nature
Creature - Merfolk Shaman
{3}{G}: Put a +1/+1 counter on target creature.
{2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
3 /
3
{2}{U}{U}
Tempest Caller
Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
2 /
3
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
1 /
3
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.