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Select Main Deck Cards

{2}{W}{W}{W}
Abbey Gargoyles
Creature - Gargoyle
Flying, protection from red
3 / 4
{2}{B}{B}
Abyssal Specter
Creature - Specter
Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.
2 / 3
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{4}{R}
Ambush Party
Creature - Human Rogue
First strike, haste
3 / 1
{2}{R}{R}
An-Zerrin Ruins
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.
{3}{R}
Anaba Shaman
Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
2 / 2
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{3}{B}
Ashen Ghoul
Creature - Zombie
Haste

{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3 / 1
{3}
Astrolabe
Artifact
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
{4}{G}{G}
Autumn Willow
Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4 / 4
{U}
Awesome Presence
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
{1}{R}{R}
Balduvian Barbarians
Creature - Human Barbarian
3 / 2
{1}{G}
Balduvian Bears
Creature - Bear
2 / 2
{3}{B}
Balduvian Dead
Creature - Zombie
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2 / 3
{2}{R}{R}
Balduvian Horde
Creature - Human Barbarian
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
5 / 5
{X}{R}{R}
Balduvian Hydra
Creature - Hydra
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
0 / 1
{4}{R}
Balduvian War-Makers
Creature - Human Barbarian
Haste

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3 / 3
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{2}{R}
Battle Frenzy
Instant
Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.
{2}{R}
Bestial Fury
Enchantment - Aura
Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
{3}{U}
Binding Grasp
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.

You control enchanted creature.

Enchanted creature gets +0/+1.
{3}{W}
Blinking Spirit
Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
2 / 2
{1}{B}
Brine Shaman
Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
1 / 1
{4}{B}
Broken Visage
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
{2}{U}{U}
Browse
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{3}{B}{B}
Contagion
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.

Distribute two -2/-1 counters among one or two target creatures.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{2}{U}{U}
Diminishing Returns
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
{2}{G}
Dire Wolves
Creature - Wolf
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{3}{B}{B}
Dread Wight
Creature - Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
3 / 4
{3}
Elkin Bottle
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{3}{G}{G}
Elvish Bard
Creature - Elf Shaman Bard
All creatures able to block Elvish Bard do so.
2 / 4
{2}{W}
Elvish Healer
Creature - Elf Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
1 / 2
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{2}{W}{W}
Enduring Renewal
Enchantment
Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
{3}{R}{R}
Eron the Relentless
Legendary Creature - Human Rogue
Haste

{R}{R}{R}: Regenerate Eron the Relentless.
5 / 2
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{2}{G}{G}
Fanatical Fever
Instant
Target creature gets +3/+0 and gains trample until end of turn.
{3}{B}
Feast or Famine
Instant
Choose one --

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{B}
Fevered Strength
Instant
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{R}{G}{W}
Fiery Justice
Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{2}{G}
Forbidden Lore
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{2}{B}
Foul Familiar
Creature - Spirit
Foul Familiar can't block.

{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
3 / 1
{3}{B}{R}
Fumarole
Sorcery
As an additional cost to cast this spell, pay 3 life.

Destroy target creature and target land.
{2}{G}
Fyndhorn Druid
Creature - Elf Druid
When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
2 / 2
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{W}
General Jarkeld
Legendary Creature - Human Soldier
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1 / 2
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{1}{R}{G}
Giant Trap Door Spider
Creature - Spider
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
2 / 3
{2}{U}
Glacial Wall
Creature - Wall
Defender (This creature can't attack.)
0 / 7
{2}{R}{R}
Goblin Mutant
Creature - Goblin Mutant
Trample

Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.

Goblin Mutant can't block creatures with power 3 or greater.
5 / 3
{3}{G}{G}
Gorilla Berserkers
Creature - Ape Berserker
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gorilla Berserkers can't be blocked except by three or more creatures.
2 / 3
{2}{G}{G}
Gorilla Chieftain
Creature - Ape
{1}{G}: Regenerate Gorilla Chieftain.
3 / 3
{R}
Gorilla Shaman
Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
1 / 1
{1}{R}
Gorilla War Cry
Instant
Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.
{4}{B}
Grandmother Sengir
Legendary Creature - Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
3 / 3
{1}{R}{R}
Grizzled Wolverine
Creature - Wolverine
{R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
2 / 2
{1}{R}
Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
{W}
Heal
Instant
Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{B}{B}
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{2}{G}{G}
Hungry Mist
Creature - Elemental
At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
6 / 2
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{4}{B}
Hyalopterous Lemure
Creature - Spirit
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
4 / 3
{3}{G}{W}
Hymn of Rebirth
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{3}{B}{B}{B}
Ihsan's Shade
Legendary Creature - Shade Knight
Protection from white
5 / 5
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{W}
Inheritance
Enchantment
Whenever a creature dies, you may pay {3}. If you do, draw a card.
{4}{W}
Ivory Gargoyle
Creature - Gargoyle
Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

{4}{W}: Exile Ivory Gargoyle.
2 / 2
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{3}{R}{R}
Joven
Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target noncreature artifact.
3 / 3
{2}{W}
Juniper Order Advocate
Creature - Human Knight
As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
1 / 2
{2}{G}
Juniper Order Druid
Creature - Human Cleric Druid
{T}: Untap target land.
1 / 1
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{3}{R}{R}
Karplusan Yeti
Creature - Yeti
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
3 / 3
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 / 3
{3}{W}
Kjeldoran Elite Guard
Creature - Human Soldier
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.
2 / 2
{2}{W}{W}
Kjeldoran Escort
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 3
{3}{G}{W}
Kjeldoran Frostbeast
Creature - Elemental Beast
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
2 / 4
{W}{W}
Kjeldoran Knight
Creature - Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.

{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
1 / 1
--
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.
{1}{W}
Kjeldoran Pride
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2.

{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
{2}{W}
Kjeldoran Skyknight
Creature - Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Kjeldoran Warrior
Creature - Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{3}{B}
Krovikan Horror
Creature - Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2 / 2
{2}{U}
Krovikan Sorcerer
Creature - Human Wizard
{T}, Discard a nonblack card: Draw a card.

{T}, Discard a black card: Draw two cards, then discard one of them.
1 / 1
{3}{B}{B}
Krovikan Vampire
Creature - Vampire
At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
3 / 3
{X}{R}
Lava Burst
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
{2}{G}{G}
Lhurgoyf
Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
{4}{U}
Library of Lat-Nam
Sorcery
An opponent chooses one --

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.
{1}{W}
Lightning Blow
Instant
Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{1}{B}{B}
Lim-Dûl's High Guard
Creature - Skeleton
First strike

{1}{B}: Regenerate Lim-Dûl's High Guard.
2 / 1
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{W}{U}{B}
Merieke Ri Berit
Legendary Creature - Human
Merieke Ri Berit doesn't untap during your untap step.

{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1 / 1
{1}{W}
Mesa Falcon
Creature - Bird
Flying

{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
1 / 1
{X}{3}{B}
Mind Warp
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
{4}{B}{B}{B}
Minion of Tevesh Szat
Creature - Demon Minion
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.

{T}: Target creature gets +3/-2 until end of turn.
4 / 4
{1}{B}{R}{G}
Misfortune
Sorcery
An opponent chooses one --

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
{2}{R}{R}
Márton Stromgald
Legendary Creature - Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.

Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1 / 1
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{1}{R}{R}
Orcish Cannoneers
Creature - Orc Warrior
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
1 / 3
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{1}{U}
Phantasmal Mount
Creature - Illusion Horse
Flying

{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1 / 1
{2}{B}
Phyrexian Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{2}
Pit Trap
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{1}{W}
Prismatic Ward
Enchantment - Aura
Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{4}{R}{R}
Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{2}{G}
Renewal
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
{1}{W}
Reprisal
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
{2}{U}{U}
Reveka, Wizard Savant
Legendary Creature - Dwarf Wizard
{T}: Reveka, Wizard Savant deals 2 damage to any target and doesn't untap during your next untap step.
0 / 1
{2}{R}
Rogue Skycaptain
Creature - Human Rogue Mercenary
Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
3 / 4
{3}{G}
Roots
Enchantment - Aura
Enchant creature without flying

When Roots enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{7}{G}
Scaled Wurm
Creature - Wurm
7 / 6
{3}{B}
Sengir Autocrat
Creature - Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
2 / 2
{6}{W}
Seraph
Creature - Angel
Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4 / 4
{3}{W}
Serra Aviary
World Enchantment
Creatures with flying get +1/+1.
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{4}{G}{G}
Shambling Strider
Creature - Yeti
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
5 / 5
{0}
Shield Sphere
Artifact Creature - Wall
Defender

Whenever Shield Sphere blocks, put a -0/-1 counter on it.
0 / 6
{5}{U}
Sibilant Spirit
Creature - Spirit
Flying

Whenever Sibilant Spirit attacks, defending player may draw a card.
5 / 6
{3}{U}
Silver Erne
Creature - Bird
Flying, trample
2 / 2
{3}{U}{B}
Skeleton Ship
Legendary Creature - Skeleton
When you control no Islands, sacrifice Skeleton Ship.

{T}: Put a -1/-1 counter on target creature.
0 / 3
{4}
Skull Catapult
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
{3}
Sol Grail
Artifact
As Sol Grail enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{4}
Soldevi Golem
Artifact Creature - Golem
Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
5 / 3
{1}{W}{W}
Soraya the Falconer
Legendary Creature - Human
Bird creatures get +1/+1.

{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{X}{2}{B}
Soul Burn
Sorcery
Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{1}{G}
Spectral Bears
Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3 / 3
{1}{G}{G}
Stampede
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
{1}{B}{B}
Stench of Decay
Instant
Nonartifact creatures get -1/-1 until end of turn.
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{2}{R}
Storm Shaman
Creature - Human Cleric Shaman
{R}: Storm Shaman gets +1/+0 until end of turn.
0 / 4
{3}{G}{W}{U}
Storm Spirit
Creature - Elemental Spirit
Flying

{T}: Storm Spirit deals 2 damage to target creature.
3 / 3
{1}{R}{G}
Stormbind
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
{3}{G}{G}
Stunted Growth
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{4}
Time Bomb
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{0}
Urza's Bauble
Artifact
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
{R}
Vertigo
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
{U}{U}
Wall of Kelp
Creature - Plant Wall
Defender (This creature can't attack.)

{U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0 / 3
{2}{W}
Wild Aesthir
Creature - Bird
Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
1 / 1
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}
Willow Faerie
Creature - Faerie
Flying
1 / 2
{4}{U}
Wind Spirit
Creature - Elemental Spirit
Flying

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{W}{U}
Wings of Aesthir
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.
{1}{G}{G}
Woolly Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
2 / 3
{U}
Word of Undoing
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
{3}{U}
Zur's Weirding
Enchantment
Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
{1}{U}
Zuran Enchanter
Creature - Human Wizard
{2}{B}, {T}: Target player discards a card. Activate only during your turn.
1 / 1
{0}
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.
{2}{U}
Zuran Spellcaster
Creature - Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
1 / 1