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Grixis Madness - Comments
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Topic: Grixis Madness - Comments (Read 203 times)
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Grixis Madness - Comments
«
on:
February 09, 2017, 01:08:59 pm »
This is the comment topic for
Grixis Madness
.
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Dies ist das Kommentarthema für
Grixis Madness
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eyeprofet
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Posts: 23
Karma: 6
Decks
Re: Grixis Madness - Comments
«
Reply #1 on:
February 09, 2017, 01:09:05 pm »
Still tuning, but swapped for more counter spells and madness cards for better consistency.
Revision 2
Added/removed cards:
-3
Catalog
-2
Prophetic Prism
+3
Void Shatter
-4 (SB)
Radiant Flames
Changed amounts:
+3
Island
+1
Murderous Compulsion
-2
Smoldering Marsh
-1 (SB)
Cathartic Reunion
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eyeprofet
New Member
Posts: 23
Karma: 6
Decks
Re: Grixis Madness - Comments
«
Reply #2 on:
February 13, 2017, 10:26:57 pm »
Working on streamlining and maximizing spells such as Unlicensed Disintergration
Revision 3
Added/removed cards:
-1
Spirebluff Canal
+4
Shreds of Sanity
Changed amounts:
+1
Aether Hub
-2
Island
-1
Mountain
+1
Murderous Compulsion
-4 (Main) +4 (SB)
Negate
+1
Smoldering Marsh
+1
Void Shatter
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eyeprofet
New Member
Posts: 23
Karma: 6
Decks
Re: Grixis Madness - Comments
«
Reply #3 on:
February 17, 2017, 10:25:07 pm »
Often found that
Thing in the Ice
was triggering with a kill spell on the stack, thus negating it when it transformed and sending the creature back to the opponent's hand instead.
Testing with
Curious Homunculus
instead for similar spell heavy synergies. It also has the added benefit of being a Baral substitute and stacking as well for more spell reduction.
Revision 4
Added/removed cards:
-4
Thing in the Ice
+4
Curious Homunculus
+2
Key to the City
+2
Spirebluff Canal
Changed amounts:
-1
Baral, Chief of Compliance
-1
Shreds of Sanity
-2
Smoldering Marsh
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eyeprofet
New Member
Posts: 23
Karma: 6
Decks
Re: Grixis Madness - Comments
«
Reply #4 on:
March 16, 2017, 01:58:46 am »
Want to get Key online for
Unlicensed Disintegration
, madness cards and card filtering ASAP
I do like Homunculus, but find it is slow in the current meta and usually dies before it can flip. Baral is easier to protect when you drop him turn 3+
Going to try Glimmer for extra card draw and filtering, with the extra energy recharging
Aether Hub
.
Upgraded
Void
Shatters to Disallows for more countering options.
With discarding, never really want to keep more than 6 lands so it hurts to draw
Wandering Fumarole
at all stages of the game and never really have enough mana to activate it while doing anything else
Revision 5
Added/removed cards:
-4
Curious Homunculus
-3
Shreds of Sanity
-4
Void Shatter
-3
Wandering Fumarole
+4
Disallow
+4
Glimmer of Genius
Changed amounts:
+2
Island
+2
Key to the City
+1
Smoldering Marsh
+1
Torrential Gearhulk
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