Thopter tremorsThis deck is built around the highly underestimated enchant
Impact Tremors.
The basic strategy revolves around starting out with the
Keeper of the Lens and
Hangarback Walker, while playing tremors in the second and/or third turn. Then, all the thopter spawning creatures kick in prompting tremors twice or three times (with
Pia and Kiran Nalaar or
Hordeling Outburst) per turn, dealing from two to six damages per creature played and filling the battlefiled with flying 1/1's that get pumped up by the
Chief of the Foundry.
Kolaghan Forerunners provide you with a cheap finisher with trampling that can be played with dash for extra tremors every turn if they don't die, while if the game lasts for a bit longer, you can play
Descent of the Dragons as every new token will also prompt even more tremors and will fill your field with lots of 4/4 flying dragons.
Outnumber is there to provide you with a cheap removal for early turns, and
Thopter Engineer not only spawns thopters but she also gives them haste, while being a decent 1/3.
Finally, by turn 3 you can play a
Chief of the Foundry and then
Hangarback Walker for free (he won't die because he gets +1/+1 from the Chief) and then start building up counters. Just sacrifice the Walker with
Pia and Kiran Nalaar for 2 damage plus a tremors prompt per counter it had.