Managed to
fire up Cockatrice to give the deck a test for a total of 3 games. So far what I have learnt:
-
Tasigur, the Golden Fang is quite a powerhouse in this deck, the key is to land him with mana up for removal or
counterspell which is not difficult to do on turn 4-5 alongside
Horribly Awry provided I drew it early. Considering upping him to 2.
- I did not have a chance to play or
reanimate Ulamog, the Ceaseless Hunger, but there are times that the hand was quite tight for answers that if I happen to draw Ulamog it would lead to an instant lose, but the constant card draw from
Artificer's Epiphany and
Monastery Siege helps. I will not remove him from the mainboard for now, but he is almost getting the axe imo.
-
Monastery Siege on turn 3 is a powerful play for us, constantly fine-tuning our hand effectively. I played a super-grindy game against a 4-color Superfriends deck that plays Sorin, Gideon and Ob Nixilis where
Monastery Siege really helped smooth out the late game very well, helping me find the
Ruinous Path and counterspells I need to close the game. Considering making a 3/3 split with
Artificer's Epiphany as I really want to play it as soon as possible.
- Aggro match-up is really dependent on whether I can draw out a
Languish or
Planar Outburst by turn 4 or 5. If I am in good shape at around turn 6-7 I should be able to turn the game around.
- I got inputs to put
Arashin Cleric and
Silkwrap into the deck which I feel is very good against an aggro matchup. Im thinking of putting into the maybeboard first as I am not really sure of where to put them.
Silkwrap though could replace
Reave Soul as it is a much better card in this deck.
Thank you guys for the inputs.