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Author Topic: [Modern] G/R Tron  (Read 483 times)

jcavanagh

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[Modern] G/R Tron
« on: October 18, 2015, 04:41:25 pm »
G/R Tron

GR Tron/ Tooth and Nail

Could someone give me some feedback on this deck, i'm thinking of entering a local modern event and don't want to be beaten on turn 4/5 every game, i've replaced the usual pyroclasm with radiant flames (partly because I had a few lying around and also because i think doing a potential 3 damage could be better than 2 from pyroclasm).
I chose birds of paradise over elvish mystic because it can be good for blocking flying creatures and give an different color mana for radiant flames; and I put in llanowar wastes to give a potential extra color mana for radiant flames/engineered explosives and also help when sideboarding in slaughter games & dismember.
any advice or help would be greatly appreciated

Juri_pro

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Re: [Modern] G/R Tron
« Reply #1 on: October 18, 2015, 05:46:27 pm »
Only 2 copies of Urza's Power Plant and Urza's Mine ?? :o In a Tron deck ?? ARE YOU MAD ??
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jcavanagh

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Re: [Modern] G/R Tron
« Reply #2 on: October 18, 2015, 06:00:58 pm »
I thought that if i have 4 of each tron land then a crumble to dust or similar would remove a more of my mana base, and also make it less likely to have access to a green mana on turn one.
Also once i get urzatron, then i would only be searching for an extra tower or two and the rest would be wasted space in the deck.
For a bit of background, i've lost a few games on turn 3/4 through combat damage and having access to early creatures like sakura tribe elder and birds of paradise have proven helpful.
Maybe i've been focusing too much on the early game over getting the trio earlier; and also not looking to make a deck which mimics the usual G/R tron decks.
any ideas on what to change or would increasing the amount of mines and power plants be better than access to early forests?