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U/R Thopter-Impact - Comments
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Topic: U/R Thopter-Impact - Comments (Read 1289 times)
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U/R Thopter-Impact - Comments
«
on:
October 29, 2015, 12:21:04 pm »
This is the comment topic for
U/R Thopter-Impact
.
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U/R Thopter-Impact
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hgghy
New Member
Posts: 11
Karma: 4
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #1 on:
October 29, 2015, 12:21:05 pm »
I think
reality shift
should be replaced with
touch of the void
, and also maybe replace
monastery siege
with something that actually gets you more cards, instead of just filtering them. maybe
dig through time
would work, or something else, I don't know. great deck though! I never saw anything like this in the current standard!
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Adam Cunningham
New Member
Posts: 1
Karma: 3
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #2 on:
October 29, 2015, 03:12:11 pm »
If you have a lot of creatures at a time have you though of the card "
outnumber
" in the sideboard? With enough creatures on the field it can be a 1 mana removal for
siege rhino
!
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Yuto Kigai
Full Member
Posts: 124
Karma: 98
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #3 on:
November 02, 2015, 08:57:33 am »
Hi, i tested the deck in Xmage and it works really well, so compliment.
But what would you put in instead of Abbot and Firecraft, because I dont posses the cards.
Maybe Swiftspear?
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Niltag
New Member
Posts: 4
Karma: 3
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #4 on:
November 02, 2015, 09:35:18 am »
Why no
thopter spy network
?
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Pesmerga
New Member
Posts: 7
Karma: 85
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #5 on:
November 04, 2015, 12:26:38 am »
I think the
Shaman of the Great Hunt
is the better
Spy Network
in this Deck. But I added 2 Spy Networks into the sideboard for control matchups. I also removed
Exquisite Firecraft
and added
Touch of the Void
which also can
exile
a
Hangarback Walker
. The Abbot didn't convince me. I removed them and added 3
Monastery Swiftspear
and 1
Jace, Vryn's Prodigy
. I think the deck will run more constantly now.
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Nils
Hero Member
Posts: 1792
Karma: 858
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #6 on:
November 04, 2015, 08:19:40 pm »
Your deck was selected as our DeckStats.net deck of the week this week! Congratulations!
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Yuto Kigai
Full Member
Posts: 124
Karma: 98
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #7 on:
November 05, 2015, 07:47:27 am »
I'm so envious....
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itscraigwells
Full Member
Posts: 129
Karma: 7
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #8 on:
November 06, 2015, 12:26:33 am »
Foundry of the Consuls
do you see this actually getting thopters?
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One does not simply turn 2 ulamog
Pesmerga
New Member
Posts: 7
Karma: 85
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #9 on:
November 06, 2015, 02:02:03 am »
Of course. It's very good end of turn after a boardswipe or just by having one or two Impact
Tremor
in play.
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JavierDuerin
New Member
Posts: 2
Karma: 3
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #10 on:
November 10, 2015, 02:01:10 pm »
you dont think its better 24 lands???
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Pesmerga
New Member
Posts: 7
Karma: 85
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #11 on:
November 11, 2015, 09:05:25 pm »
Yeah, I thought about that. But I don't know what I should cut.
Any suggestions?
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Burrell
New Member
Posts: 29
Karma: 20
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #12 on:
November 29, 2015, 10:32:49 am »
Have you taken this deck to FNM recently? How did it do?
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touchablewalrus
New Member
Posts: 2
Karma: 0
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #13 on:
December 01, 2015, 12:15:58 am »
Would you recommend adding fetch lands? If so, what would you take out.
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Pesmerga
New Member
Posts: 7
Karma: 85
Decks
Re: U/R Thopter-Impact - Comments
«
Reply #14 on:
December 02, 2015, 02:58:13 pm »
Yes. On FNM I went 4-0. Nobody really had a clue how to play/board against this deck. No I would not add fetchlands. You always want to have enough lands in play to get your stuff out and use the abilitys of the cards. If you fetch the lands out of the deck, you lower the probability to draw those lands you need.
«
Last Edit: December 02, 2015, 04:55:55 pm by Pesmerga
»
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