Well with all the tokens you are making there is a list of cards that I would recommend for this deck to grow. Firstly I would highly recommend
butcher of the horde. Even if you're just sitting and swinging with your tokens you'll have enough land to keep making tokens for him to stay untapped (due to
vigilance) and gain health from his life-link. I would consider dropping
herald of anafenza because her effect only produces warrior tokens and the outlast trigger only works for herself. Also adding some kalastria healers and zulaport cutthroats are good ways to utilize the token population production that this deck has. Add 4
evolving wilds, a
slab hammer or two, and maybe some
natural connection and swell to growth and you'd have a
dangerous landfall/ally deck. This way you'd have constant and repeated land drops per turn and your creatures would grow in number and strength. Also swapping out the
herald of Anafenza with
unified front would yield quite the advantage when you have your ally effects trigger 3 times in the same turn (5 if you pull off a double land drop in one turn).
The idea that I'm trying to present is for you to drop multiple lands with your enchantments on the field, make a lot of creature tokens (preferably kor ally tokens), kick off all of their ally/
rally triggers numerous times, and win without even having to swing. I know this is a four color deck, but just by having the Jund and Mardu colors together you're gonna want to play an aggressive game. It'll keep you
alive longer and you'll have a wall of defense just by the sheer number of tokens you'd have. This is where your alter's
reap and
vampiric rites will give you steady hand and health advantage.
This way you'll 1) gain health cause creatures are played and die, 2) your opponent will lose health because you are playing creatures rapidly, 3)
overwhelm the enemy with your army of first strikers and deathtouch creatures (if you include
kor bladewhirl and
ankle shanker).