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Heroic Soldiers - Auras and instants - Comments
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Topic: Heroic Soldiers - Auras and instants - Comments (Read 1706 times)
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Heroic Soldiers - Auras and instants - Comments
«
on:
November 20, 2015, 06:41:50 pm »
This is the comment topic for
Heroic Soldiers - Auras and instants
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Heroic Soldiers - Auras and instants
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Bartley
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Posts: 803
Karma: 488
Greetings!
Decks
Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #1 on:
November 20, 2015, 06:41:50 pm »
Heliod, God of the Sun
and
Serra's Sanctum
?
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Tomzgen
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Posts: 14
Karma: 4
It's the Z that makes the difference
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #2 on:
November 20, 2015, 10:53:43 pm »
Those two sound like a good idea. Will make changes soon to see the impact on the card distribution and perhaps the cost of the deck. Want to keep that as low as possible
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Bartley
Hero Member
Posts: 803
Karma: 488
Greetings!
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #3 on:
November 20, 2015, 11:20:37 pm »
in that case you will prob wanna pass on
Serra's Sanctum
. its like 30 bucks lol
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Tomzgen
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It's the Z that makes the difference
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #4 on:
November 20, 2015, 11:22:24 pm »
Serra's would be out of the question anyway, noticed it isnt a modern card
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G. Moto
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Helping Planeswalkers one post at a time.
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #5 on:
November 21, 2015, 06:32:19 am »
have you considered playing any of the white enchantment eidolon spirits? They all have really good effects and cards like
aegis of the gods
has a great effect as well.
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Tomzgen
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Posts: 14
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It's the Z that makes the difference
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #6 on:
November 21, 2015, 09:12:00 am »
Tbh, I dont really know how to fit that card in. The whole point of the deck is to buff creatures with heroic, so
aegis of the gods
kinda doesnt fit the bill. It is a good card though
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G. Moto
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #7 on:
November 21, 2015, 09:41:34 am »
It keeps you safe while your warriors fight your battles. Though your creatures are doing the majority of the fighting for you do not
forget
that you're the target (this isn't yugioh). But some good cards to add would be
auramancer
,
archetype of courage
,
battlewise valor
,
eidolon of countless battles
,
fabled hero
,
font of vigor
,
ghostblade eidolon
,
glimpse the sun god
,
god-favored general
,
gods willing
,
griffin dreamfinder
, setessian battle priest,
silent sentinel
, and
sunbond
are all good additions that would assist in your deck. They all have the mono-white look your deck is running, they play well with other enchantments and they add strength to your deck. But personally if your gonna run
phalanx leader
you should add some instant and sorcery spells just to add protection to the deck and help with the +1/+1 multiplication. What are your thoughts on these cards?
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Tomzgen
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It's the Z that makes the difference
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #8 on:
November 21, 2015, 12:13:17 pm »
I indeed have added some cards to the deck, namely
Archetype of Courage
,
Battlewise Valor
,
Fabled Hero
,
Gods Willing
and
Setessan Battle Priest
, but I feel the other cards are missing the point of the deck tbh. It isnt about enchantments, but about triggering Heroic and multiplying counters with
Gleam of Authority
However, those other cards are giving me an idea about making a complete enchantment deck.
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G. Moto
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #9 on:
November 21, 2015, 03:30:53 pm »
That is good thinking, and also some enchantment decks work best when using multiple colors so it'd be a good chance to try out some new or old card combos. Also for this deck you should try adding some of the white bolster cards from the Tarkir block. They are low drop instances and sorcery spells and they give your creatures +1/+1 counters. Try putting
feat of resistance
in this deck and you will see immediate improvement.
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Tomzgen
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Posts: 14
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It's the Z that makes the difference
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #10 on:
November 21, 2015, 03:45:59 pm »
Feat of Resistance
is actually really good for this deck. Thanks for the tip!
Edit: I have revised the deck, removing some enchantments to emphasize the counters more, including
Feat of Resistance
. I actually added some
plains
as well, as I felt that my opening hand had often too few lands in it.
«
Last Edit: November 21, 2015, 04:02:14 pm by Tomzgen
»
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Tomzgen
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It's the Z that makes the difference
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Re: Heroic Soldiers - Instants and counters - Comments
«
Reply #11 on:
November 21, 2015, 04:18:22 pm »
I actually overhauled quite a bit of the deck. It is now far more in line with my counter strategy, including
test of faith
and
defiant strike
(to keep my hand from going too empty)
Edit: tbh I am thinking about removing both
setessan battle priest
for 2 more
gods willing
so I can increase the survivability of my creatures slightly. I would love some input on that on the revision of the deck so far
«
Last Edit: November 21, 2015, 04:22:15 pm by Tomzgen
»
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G. Moto
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Posts: 3101
Karma: 472
Helping Planeswalkers one post at a time.
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #12 on:
November 21, 2015, 06:54:08 pm »
I'll be going to work in a few hours but when I get back home I'll take a look at the deck you revised. I live on the east coast and I usually get home around 11:30pm eastern time if that means anything to you (time zone wise).
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Tomzgen
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Posts: 14
Karma: 4
It's the Z that makes the difference
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Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #13 on:
November 21, 2015, 07:02:02 pm »
It's all good, all in your own time!
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G. Moto
Hero Member
Posts: 3101
Karma: 472
Helping Planeswalkers one post at a time.
Decks
Re: Heroic Soldiers - Auras and instants - Comments
«
Reply #14 on:
November 22, 2015, 06:11:18 am »
I saw the deck and I am impressed by the improvements that you have made. Good job. If you can find more instances and/or artifacts that give your creatures first strike (besides the creature that you just added) then it'll help your creatures survive longer on the field until it arrives. Also consider the possibility of combating flyers. I don't believe that white has cards that make you "fight" with creatures but you can add cards in the side board such as
Gideon's reproach
and
devouring light
to handle flyers and/or heavy threats.
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