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Author Topic: Blue White Air-force Control - Comments  (Read 280 times)

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Blue White Air-force Control - Comments
« on: December 15, 2015, 02:33:55 am »
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Cattcaller

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Re: Blue White Air-force Control - Comments
« Reply #1 on: December 15, 2015, 02:33:55 am »
I put this deck together, and I must say, it plays like a gem. It is basically standard Hatebears + taxes.  I finished 2/2 my first FNM run with it, which isn't bad considering I was beating up decks abzan aggro and red/green landfall.

I've thought about adding in green for bounding Krasis and maybe a singleton or Anafenza,  kin tree warden because of all the flash creatures. Her bolster would also make vryn wingmare much stronger.

I'd love to hear your thoughts on this as well as what you think would be good upgrades.

Great deck!

Cattcaller

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Re: Blue White Air-force Control - Comments
« Reply #2 on: December 15, 2015, 02:27:35 pm »

rhays7758

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Re: Blue White Air-force Control - Comments
« Reply #3 on: December 25, 2015, 07:11:55 pm »
i've been experimenting with dragonlord ojutai

btw did you notice how hixus prison warden slips right past the hexproof guys and hoses all tokens

Cattcaller

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Re: Blue White Air-force Control - Comments
« Reply #4 on: January 09, 2016, 10:45:06 pm »
so I shelved the deck for a little while, because of exams and a fair bit of time being spent studying, but I'm stoked to get back into magic and start brewing and updating my older decks. This is the first deck that I'm going to be updating and playing at a standard Tournament tomorrow, and hopefully, with some awesome additions from Oath of the Gatewatch, maybe there'll be something of  a wild card for the deck that I can use to my advantage come gameday.

How has testing been with ojutai? I have noticed Hixus, prison warden and it's ability to get around wide board states. It's in my sideboard at the moment, again, haven't had much chance to playtest anything, let alone change builds and what not.

I'm using Monastery Siege at the moment as another, pay if you want to get rid of my guys card and with vryn Wingmare, it just makes it so awkward for a lot of decks because all of a sudden, ever card they could have played bar creatures are now a turn slower and they are forced to choose to either attack with creatures and potentially tap out, or cast a spell and then pass the turn due to no resources.

The new 1U devoid flash Eldrazi that exiles and returns to your hand if the exiled card is a land is really interesting as well.

Lots of new things to look into!