Temur Black This deck is a sort of midrange, with a temur core and a black splash. The game plan is similar to abzan, but, where they have removals, we have counters, where they play gigantic creatures with big effects we play low cost big creatures (like a 4/4 at cc3 XD). Normally the best start is: T1
lumbering falls or fetch for GR or for R and
fiery impulse, T2 land rattleclaw, T3 land and knukleblade with haste (or remaining open for
stubborn denial/
dispel), T4 surrak and hit for 11. The deck switches easily from aggro to control post side and, with a little bit of skill, even in g1. Hope you'll enjoy the deck, here's a
simple guide to sideboarding against tier decks. (If you have ideas and tips about side in different match ups feel free to share your thoughts!)
-Esper control
Out:
3
fiery impulse2
horribly awry2
murderous cut2 yasova
In:
3
duress2
dispel2
scab clan berserker1
surrak dragonclaw1
treasure cruise-Jeskai black: (work in progress)
-Gw megamorph:(work in progress)
-Abzan aggro:
Out:
2
rattleclaw mystic2
frost walker4 savage knukleblade
In:
2
dispel2
disdainful stroke2
feed the clan2
roast-Abzan control:
Out:
3
fiery impulse2 yasova
2 surrak
In:
2
dispel3
duress2
roast-4 color
rally:
Out:
2
frost walkerIn:
2
dispelOnestly it's a terrible match up, just prey to be faster while cutting every
nantuko husk and dispelling every
rally the ancestors. If you are lucky you'll survive... If not, well, it's 4 color
rally...