Temur Black This deck is a sort of midrange, with a temur core and a black splash. The game plan is similar to abzan, but, where they have removals, we have counters, where they play gigantic creatures with big effects we play low cost big creatures (like a 4/4 at cc3 XD). Normally the best start is: T1
lumbering falls or fetch for GR or for R and
fiery impulse, T2 land rattleclaw, T3 land and knukleblade with haste (or remaining open for
stubborn denial/
dispel), T4 surrak and hit for 11. The deck switches easily from aggro to control post side and, with a little bit of skill, even in g1. Hope you'll enjoy the deck, feel free to give me your opinion!