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Author Topic: Violate the Mind - Comments  (Read 532 times)

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Violate the Mind - Comments
« on: February 07, 2016, 12:18:14 am »
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Natan

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Re: Violate the Mind - Comments
« Reply #1 on: February 07, 2016, 12:18:14 am »
Good deck! A ensnaring bridge could help you some times!

AIRchrist

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Re: Violate the Mind - Comments
« Reply #2 on: February 07, 2016, 04:03:02 am »
Thanks! I actually SB'd 3 out of the MD because I like the faster play, but they certainly hold down the board against aggro. Feel free(anyone) to offer input. I'm still playing with this deck to speed it up a turn or two.

Nils

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Re: Violate the Mind - Comments
« Reply #3 on: February 08, 2016, 05:23:13 pm »
Your deck was selected as our DeckStats.net deck of the week this week! Congratulations! :)
Please contact the user “admin” or email [email protected] if you have any questions about Deckstats!

PauSerra

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Re: Violate the Mind - Comments
« Reply #4 on: February 08, 2016, 10:53:50 pm »
With Ghost Quarter you can make other player search lands to activate archive trap.
Haunting Echoes, Crypt Incursion, Hedron Crab (+ghost quarter on your land), Sphinx Tutelage

AIRchrist

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Re: Violate the Mind - Comments
« Reply #5 on: February 10, 2016, 09:48:43 pm »
I appreciate the input. This deck is still being playtested and I've already been shifting stuff around. Haunting Echoes, Sphinx Tutelage and Hedron Crab didn't make the cut, although Echoes runs in the SB. I've been seriously considering Ghost Quarter recently since I'm seeming a lot more Eldrazi/Tron(after Twin ban) in my meta. I'll probably end up trying to run Ghost Quarters while limiting my high curved spells(Traumatize/Jace). My goal is to have a somewhat competitive/fast aggressive mill deck. Any thoughts on more discard/disruption and less counter?