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[Standard] Thing Combo
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Topic: [Standard] Thing Combo (Read 1268 times)
Captain_Fluffel
Jr. Member
Posts: 63
Karma: 47
Decks
[Standard] Thing Combo
«
on:
May 01, 2016, 11:32:56 am »
Thing Combo
Get
thing in the ice
to two counters. On your turn cast
uncaged fury
and
rush of adrenaline
to pump to an instant win for 20 life or less.
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ladof
Hero Member
Posts: 563
Karma: 171
Decks
Re: [Standard] Thing Combo
«
Reply #1 on:
May 01, 2016, 03:07:09 pm »
Maybe I'm not getting the function right, but wouldn't invaded fury and
rush of adrenaline
fizzle, since the creature you target (
thing in the ice
) leaves the board? It comes back as
awoken horror
, so it's an entirely different creature, right?
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Caedite eos. Novit enim Dominus qui sunt eius.
ushiikun
Full Member
Posts: 101
Karma: 45
Decks
Re: [Standard] Thing Combo
«
Reply #2 on:
May 01, 2016, 06:06:55 pm »
I think this works as the OP intends, as the card isn't exiled for the transformation, like the Origins planeswalkers.
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Ethanfireb
Full Member
Posts: 223
Karma: 76
Decks
Re: Thing Combo - Comments
«
Reply #3 on:
May 01, 2016, 07:19:23 pm »
The creature never leaves the battlefield. It's like a morph. Also, it targets the creature and doesn't specify the name.
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Captain_Fluffel
Jr. Member
Posts: 63
Karma: 47
Decks
Re: Thing Combo - Comments
«
Reply #4 on:
May 01, 2016, 08:59:48 pm »
The card will stay pumped. If an enchantment is on a flip card and the card does flip, the enchantment will stay. Same with any temporary or permanent buffs like 1/1 counters.
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Alec Garst
New Member
Posts: 14
Karma: 1
Decks
Re: Thing Combo - Comments
«
Reply #5 on:
May 02, 2016, 08:55:59 pm »
Also its on casting so before the card ever happens
Thing in the Ice
trigger happens and flips then the spell resolves. Cause he ticks down on casting not on resolution of the spell
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[Standard] Thing Combo
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