Okay, so here are some of the changes based on a lot of information that you guy's posted here, also thank you a lot for it! I did a check on a lot of the blink decks posted here and two of the coolest interactions I found were with an Eldrazi card (I can't remember the name for some reason) that when it entered the battlefield you made your opponent discard one and
Reflector Mage. I chose to abuse the
Reflector Mage enter mechanic, I think it will really help this deck in particular, in getting setup for that epic board run.
I've added in Bane of Gala Ged for that reason as well, as suggested b y Shznt84. The mana to
jump this thing into play in a deck like this is quite easy!
KouriNick & Jabilac, I'm glad to see you both again, you both provided wonderful
insight into my zombies deck which was a lot of fun to play with this past weekend (I got destroyed but it was still fun). I agree completely about
Pilgrim's Eye, which is now in the deck in place of
Primal Druid,
From Beyond is now in there and more Eyeless Watchers are now in the deck as well. The emerge cost is just
pure ruin & fun in this deck, I can't wait to see what it can do.
I'm worried that I'm trying to juggle too many enter effects now. I have to play-test live with the deck and see about balancing my mana-base, but overall I think this is a really cool, fun deck to play with now. It makes me WANT to play it and have a ton of things to sacrifice and a ton of cards to play.
Elvish Visionary has also been added, in the hopes of gathering those cards that are necessary to making this deck fun to play! I'm hoping that a minimal amount of islands will help me play
Reflector Mage, due to being able to maybe sack a Scion for an
island every now and again to play him, then work on exiling him back in/out of play when necessary. I'm not sure yet but I look forward to playing it.
Thanks for all the awesome input guys, if you know anything else that might help - feel free!