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Author Topic: Maelstrom 'Aggro-Hug' Wanderer - Comments  (Read 261 times)

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Maelstrom 'Aggro-Hug' Wanderer - Comments
« on: August 25, 2016, 12:12:07 pm »
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Kalifriki

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Re: Maelstrom 'Aggro-Hug' Wanderer - Comments
« Reply #1 on: August 25, 2016, 12:12:09 pm »
-1 Serene Rememberance
-1 Strip Mine

+1 Mikokoro, Center of the Sea
+1 Sakura-Tribe Elder

Serene Remembrance has been lack luster in playtesting & Strip Mine outside of stopping annoying utility lands, fails to 'accelerate' the game state. The addition of Mikokoro and Tribe Elder should enable smoother starts and more versatility.

Currently considering Glen Elendra Archmage, Zhur-Taa Ancient, Brooding Saurian and Minds Aglow. Dual Nature and Vernal Equinox are on possible removal [the former offers little for personal copies, however should work for enemy...and while Vernal is nifty, it also presents 'flash in to block/kill' scenarios that slow down the pace of the game].


Revision 2

Added/removed cards:
-1 Serene Remembrance
-1 Strip Mine
+1 Mikokoro, Center of the Sea
+1 Sakura-Tribe Elder

Changed amounts:

Kalifriki

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Re: Maelstrom 'Aggro-Hug' Wanderer - Comments
« Reply #2 on: August 25, 2016, 09:48:04 pm »
While Gaea's Herald protects creatures from counter magic, Vexing Shusher still works in his place and beyond. Snapcaster Mage, while working from a small spell pool, offers more possible shenanigans. Vernal Equinox was removed as it offers too many possibilities for players to flash in anti-damage scenario effecting permanents. Glen Elendra Archmage will act as a policing force against sweeping effects to the board state.


Revision 3

Added/removed cards:
-1 Gaea's Herald
-1 Vernal Equinox
+1 Glen Elendra Archmage
+1 Snapcaster Mage

Changed amounts: