Here are a couple of brews for Kaladesh. Both are pretty centric to cards in Kaladesh which is a pretty big reason I'm posting them.
The first one is built around
Dubious Challenge. The idea is to cast
Dubious Challenge and get back the creature of you opponents choice by either
Long Road Home or
Eldrazi Displacer.
deck="Dubious Evolution"
//Lands
4
Canopy Vista6
Forest4
Fortified Village1
Geier Reach Sanitarium7
Plains3
Westvale Abbey//Spells
4
Eldritch Evolution2
Gideon, Ally of Zendikar4
Long Road Home2
Nissa, Voice of Zendikar3
Stasis Snare//Creatures
2
Angel of Invention3
Bruna, the Fading Light4
Eldrazi Displacer4
Gisela, the Broken Blade3
Verdurous Gearhulk//Other
4
Dubious Challenge//Sideboard
SB: 4
Declaration in StoneSB: 4
Sylvan AdvocateSB: 4
Oath of NissaSB: 1
Gideon, Ally of ZendikarSB: 1
Nissa, Voice of ZendikarSB: 1
Cataclysmic GearhulkThe next deck is an
Aetherworks Marvel deck. It's built to all in on free spells. On a starting note before I explain more: playtesting this has been RIDICULOUSLY consistent. The only problem being that it's all in on your side of the board. You can probably sideboard a few burn spells if aggro get too out of hand, but a 3/2 on turn 2 and a 2/3 flying trample on turn 3 hits pretty good. The lifegain and scy 2 from the puzzleknots usually put you in a good spot if you don't get any solid 2 drops. Running the G/R Gearhulk give you a ton of power, and casting one with Rashmi on the board really swings the game in your favor. You can put the counters on your voyager as well giving you a flying
siege rhino. Running a lot of high mana cards allows for your red Gearhulk to really hurt, as well. When making this deck it seemed very janky, but after messing with it, and I can't stress this enough, it is very consistent in hitting what it needs to to keep up the tempo.
deck="
Aetherworks Marvel All-in"
//Lands
4
Aether Hub4
Botanical Sanctum4
Cinder Glade7
Forest1
Mountain4
Spirebluff Canal//Spells
3
Aetherworks Marvel3
Attune with Aether4
Eldritch Evolution2
Glassblower's Puzzleknot3
Woodweaver's Puzzleknot//Creatures
1
Aethersquall Ancient3
Aethertorch Renegade3
Combustible Gearhulk4
Empyreal Voyager3
Rashmi, Eternities Crafter3
Verdurous Gearhulk4
Voltaic BrawlerAnyway, let me know what you think. The sideboards could use some work, and the G/W land seems to be the biggest problem with the
Dubious Challenge deck. I may cut the Nissa as the 2 green seems too much to get consistently on turn 3 when every turn after that it's just not worth playing. It's really strong to play on turn three if you can bounce an
Angel of Invention to use
Fabricate and be able to flip your
Westvale Abbey.