Overloading
Cyclonic Rift is too slow and it can't target lands. Same with
Echoing Truth.
Forced Fruition is also too slow. I need to tweak the mana base so
Blood Moon works better. I cut back on
Temple Bell because it was a little too slow and was doing little by the time I played it.
Fevered Visions + Owl is slow but without them just relying on
Runeflare Trap was too inconsistent. The fact that
Sudden Impact is 4 mana hurts because it doesn't let you keep up mana for counters or other things. Yes,
Runeflare Trap is conditional, but it's easier to get off than you think. The draw that the opponent makes during their draw step counts towards it so I only need to make them draw twice more. It's more of a finisher than it is a "combo" since I can't deal enough to just kill them with one.