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Auteur Sujet: [Standard] Serve the Servos  (Lu 723 fois)

NormalAnomaly

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[Standard] Serve the Servos
« le: Janvier 03, 2017, 08:49:05 am »
 8)Serve the Servos

Go wide and destroy. 
T1: Animation Module
T2: Metallic Mimic, name servo
T3: Servo exhibition, tap third land, make 3 2/2's
T4: Sram's Expertise, make 3 more 2/2's, cast for free a collective effort, master trinketeer, or chief of the foundry, you now have 6 3/3 servo's, and it shouldn't take long to close the game out with the rest of the list. :)
JW

machapa

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Re: Serve the Servos - Comments
« Réponse #1 le: Janvier 03, 2017, 09:27:57 pm »
servos are put into game with counters, they dont trigger animation module

NormalAnomaly

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Re: Serve the Servos - Comments
« Réponse #2 le: Janvier 04, 2017, 12:10:24 am »
That's a shame, i would think that you place the counter on the permanent as it comes into play, but the wording is different.  I guess the deck isn't quite as broken as I assumed.
JW

NormalAnomaly

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Re: Serve the Servos - Comments
« Réponse #3 le: Janvier 04, 2017, 12:13:28 am »
Are you absolutely sure?
JW

mattador_actual

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Re: [Standard] Serve the Servos
« Réponse #4 le: Janvier 04, 2017, 01:15:44 am »
I dig the title.

jerry013

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Re: Serve the Servos - Comments
« Réponse #5 le: Avril 16, 2017, 04:28:40 pm »
@machapa servos entering the battlefield with counters trigger animation module

calebbw

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Re: [Standard] Serve the Servos
« Réponse #6 le: Avril 16, 2017, 05:38:38 pm »
Metallic Mimic's ability definitely triggers Animation Module. Entering the battlefield with counters also triggers Winding Constrictor because the counters are "placed on the permanent." However, it wouldn't trigger something like Panharmonicon because "Entering the battlefield with X" and "As X enters the battlefield" aren't triggered abilities; they're static. Wouldn't it be cool though if Panharmonicon let you name two types with Metallic Mimic? Such a shame.
« Modifié: Avril 16, 2017, 05:41:25 pm par calebbw »

DesolateVenom

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Re: Serve the Servos - Comments
« Réponse #7 le: Avril 16, 2017, 06:35:37 pm »
Syndicate trafficker would work nicely here as another sacrifice outlet. I've faced a similar deck that my friend uses, and trafficker is a pain in the A$$ with this build. Any time I try to kill it, he sacs a servo, making him bigger and indestructible. Only exile works on him effectively.
Death preys on the weak.  Stay strong my fellow Planeswalkers!