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Author Topic: Iname / Spirit Plaque COM - Comments  (Read 255 times)

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Iname / Spirit Plaque COM - Comments
« on: January 10, 2017, 09:28:33 am »
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garth

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Re: Iname / Spirit Plaque COM - Comments
« Reply #1 on: January 10, 2017, 09:28:35 am »
hello i,ve used iname for different challenges in my meta, and i've found her very astounished...

btw i,ve some suggestion for u:

for the FINISHER i use riseofthedarkrealm ,  balthorthedefiled and mortalkombat (i dont like put zombies in spirits deck) i think that twilight'scall could help the Others players

TUTOR, DRAW and RAMP are the same for me

for the GRAVE-HATE i,ve used feldon'scane and elixirofimmortality

for the MASSREMOVAL, the power of iname, plus damnation

i dont use SPOTREMOVAL and DISCARD cause ive put 20 spirits cards (for the mortal kombat)

in the creatures i ve put necroticooze, agent of bolas and balthor the defiled

in the artifatcs i,ve added vedalken orrery to speed up my mortal combat

finally in the LANDS i ve put darkdepths and thespian's stage



DieterParker

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Re: Iname / Spirit Plaque COM - Comments
« Reply #2 on: January 10, 2017, 03:24:56 pm »
Thanks for your suggestions, here are my thoughts about them:

Twilight's Call can help the opponent, but therefor i play Nihil Spellbomb, Shred Memory and Thran Foundry (here the FOundry ist more flexible then Feldon's Cane or the Elixir).
I removed Balthor, the Defilied from the Deck, because it is nearly the only creature on the battlefield before the Reanimation Spell. MOrtal Combat was cut from my Deck, because i also cut the number of Spirits.

Dark Depths is a nice alternative Fnisher and the Deck ramps enough i think.

What is "the power of iname"?
DAmnation, Grim Monoloith and Ancient Tomb are a question of Budget at the moment, but are considered to go into the Deck.