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Auteur Sujet: Grixis Madness - Comments  (Lu 204 fois)

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Grixis Madness - Comments
« le: Février 09, 2017, 01:08:59 pm »
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eyeprofet

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Re: Grixis Madness - Comments
« Réponse #1 le: Février 09, 2017, 01:09:05 pm »
Still tuning, but swapped for more counter spells and madness cards for better consistency.


Revision 2

Added/removed cards:
-3 Catalog
-2 Prophetic Prism
+3 Void Shatter
-4 (SB) Radiant Flames

Changed amounts:
+3 Island
+1 Murderous Compulsion
-2 Smoldering Marsh
-1 (SB) Cathartic Reunion

eyeprofet

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Re: Grixis Madness - Comments
« Réponse #2 le: Février 13, 2017, 10:26:57 pm »
Working on streamlining and maximizing spells such as Unlicensed Disintergration


Revision 3

Added/removed cards:
-1 Spirebluff Canal
+4 Shreds of Sanity

Changed amounts:
+1 Aether Hub
-2 Island
-1 Mountain
+1 Murderous Compulsion
-4 (Main) +4 (SB) Negate
+1 Smoldering Marsh
+1 Void Shatter

eyeprofet

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Re: Grixis Madness - Comments
« Réponse #3 le: Février 17, 2017, 10:25:07 pm »
Often found that Thing in the Ice was triggering with a kill spell on the stack, thus negating it when it transformed and sending the creature back to the opponent's hand instead.

Testing with Curious Homunculus instead for similar spell heavy synergies. It also has the added benefit of being a Baral substitute and stacking as well for more spell reduction.


Revision 4

Added/removed cards:
-4 Thing in the Ice
+4 Curious Homunculus
+2 Key to the City
+2 Spirebluff Canal

Changed amounts:
-1 Baral, Chief of Compliance
-1 Shreds of Sanity
-2 Smoldering Marsh

eyeprofet

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Re: Grixis Madness - Comments
« Réponse #4 le: Mars 16, 2017, 01:58:46 am »
Want to get Key online for Unlicensed Disintegration, madness cards and card filtering ASAP

I do like Homunculus, but find it is slow in the current meta and usually dies before it can flip. Baral is easier to protect when you drop him turn 3+

Going to try Glimmer for extra card draw and filtering, with the extra energy recharging Aether Hub.

Upgraded Void Shatters to Disallows for more countering options.

With discarding, never really want to keep more than 6 lands so it hurts to draw Wandering Fumarole at all stages of the game and never really have enough mana to activate it while doing anything else


Revision 5

Added/removed cards:
-4 Curious Homunculus
-3 Shreds of Sanity
-4 Void Shatter
-3 Wandering Fumarole
+4 Disallow
+4 Glimmer of Genius

Changed amounts:
+2 Island
+2 Key to the City
+1 Smoldering Marsh
+1 Torrential Gearhulk