Since your burn can act as removal, not sure you need as many walls. Maybe more burn?
Thermo alchemist is fun in these, because he can hit for at least a couple of points of damage per turn or can chump if needed. Your
counterspell/
deprive might be problematic since they're two blue and you might not have that out yet early game. Maybe mix in a few
negate /
mana leak /
remand to go with your
force spike? (not as good, but can be played for one blue.)
Looks fun/annoying!