I got rekt on Friday night with this thing lol, 4 matches total after i got off work and only the first one came close (got him down to 6, he was playing Sultai Delirium again!). The rest of the games were me struggling to get the scarab engine online.
Westvale Abbey flip in 3/4 games so that worked consistently. In the turn i flipped he had a sacrifice a creature spell, so, didn't expect it. I had to sac
Westvale Abbey. Another was a
grasp of darkness x2, one from his hand and one from using the new Nissa to
flash it onto the battlefield. Overall, very nasty stuff.
I did find quite a lot of fun in
Soul Scar Mage though. I think that card is just incredible. I bought a playset since i enjoyed it so much. Overall, by the end of the night i was pretty frustrated with how it turned out. The deck arguably has so many 1/2 drops it should have been relatively aggressive with
consuming fervor, yet each time i couldn't play a creature(never saw any of my 2 drops in all 4 games, except Hapatra and one
Channel Initiate).
I even rebalanced the deck, took the count down to 60, removed
outnumber and
Kozilek's return in favor of more cycling options and more creatures. Nadda. I'm still just confused about what happened lol, theoretically this ans the modified deck should have at least been a small force to reckon with. My last week 1st build of the deck did better than my built version!
When the engine came online it was really great, but it just wouldn't run consistent. It was a 4 cylinder car running on 1. I have 3 4 drops in my deck, all
Soulstinger, i drew 2 of them on round 3 and couldn't play a creature till turn 4.