Mono Red Aggro DragonsThis deck aims to get dragons out FAST and break the game with synergy.
Dragonlord Servants and Generator servants provide ramp.
Avaricious Dragon and
Sin Prodder provide very hefty benefits. The worse thing that can happen in this deck is dead-drawing a land and not being able to cast anything. Once you have four of five lands out, any land is essentially a
dead draw.
Sin Prodder will ONLY be non-beneficial to play when you have less than four lands out; after that, if your opponent makes you discard a land to reach a creature, you're in excellent shape! Most of the time your opponent is going to have to choose between, say, taking 4 or 5 damage UP FRONT to make you discard a dragon, or giving you the dragon. And you're going to get your draw step afterwords anyway! Being a 3/2 menace is handy as well.
Avaricious Dragon is in there kind of for the same reason. It's a 4drop dragon, which is excellent. It lets you draw multiple cards a turn, lessening the chance of
dead drawing a land, and letting you pick and choose the best ones to cast each turn.
Flamewake Phoenix is an excellent card. There is NO downside to putting it in the graveyard- in fact, it's cheaper to play from the graveyard than from your hand!
Scourge of Valkas and
Dragon Tempest.. damn, these get vicious QUICK. The more dragons, the more damage going wherever you want it to. And keep in mind, if there are multiple
scourge of valkas/
dragon tempest on the field, you get multiple triggers. I've won games versus
ensnaring bridge players with these triggers ALONE. Trust me, it ramps FAST.
I recently acquired a playset of
simian spirit guide for another deck, and they making an excellent addition to this deck, in place of
vessel of volatility. However, at heart this is my first BUDGET homebrew, so I put the spirit guides in the maybeboard.