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Kirexis's Army - Comments
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Topic: Kirexis's Army - Comments (Read 343 times)
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Kirexis's Army - Comments
«
on:
June 14, 2017, 11:17:51 pm »
Kirexis's Army
This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
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Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #1 on:
June 14, 2017, 11:17:56 pm »
Revision 2
Added/removed cards:
-1
Urabrask the Hidden
+1
Xenagos, God of Revels
Xenagos will do way more for my deck, make me slam waaay harder, and Urabrask while being decent is too expensive money-wise for such an underwhelming effect.
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Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #2 on:
June 17, 2017, 04:47:17 am »
Revision 3
Added/removed cards:
+1
Chromatic Lantern
Changed amounts:
+1
Mountain
Oops. Dun goofed.
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Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #3 on:
June 17, 2017, 04:53:13 am »
Revision 4
Removed Lands:
-1
Akoum Refuge
-1
Golgari Rot Farm
-1
Jungle Hollow
-1
Kazandu Refuge
-1
Khalni Garden
-1
Rakdos Carnarium
Tap lands slow this deck down way too much. I need as little as possible.
Added Lands:
+1
Karplusan Forest
+1
Llanowar Wastes
+1
Mossfire Valley
+1
Shadowblood Ridge
+1
Sprouting Thrinax
+1
Sulfurous Springs
The pain lands and Odyssey filter lands are very good, and don't enter tapped, which is most of what I'm caring about.
-1
Chandra, Torch of Defiance
-1
Fling
-1
Increasing Savagery
-1
Wildest Dreams
They don't fit that well in doing what the deck wants to do.
Changed amounts:
+1
Forest
Because Odyssey didn't have enemy filter lands >:T
Added:
+1
Avenger of Zendikar
Decent token generation. I'll have to see how this one plays out though, since if I have a lot of rocks and dorks I'll generate not as many as I'd want.
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Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #4 on:
June 17, 2017, 04:54:09 am »
Wait... Whoops.
Kazandu Refuge
isn't a land!
Logged
Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #5 on:
June 19, 2017, 08:25:38 pm »
Revision 6
Added/removed cards:
-1
Ashnod's Altar
-1
Atarka, World Render
-1
Avenger of Zendikar
-1
Craterhoof Behemoth
-1
Emrakul, the Promised End
-1
Golgari Signet
-1
Greater Good
-1
Grim Backwoods
-1
Gruul Signet
-1
Harmonize
-1
Lightning Greaves
-1
Ogre Battledriver
-1
Rakdos Signet
-1
Rot Shambler
-1
Sprouting Thrinax
-1
Uncaged Fury
+1
Behold the Beyond
+1
Beseech the Queen
+1
Boreal Druid
+1
Dark Ritual
+1
Defense Grid
+1
Dimir Machinations
+1
Food Chain
+1
Fyndhorn Elves
+1
Increasing Ambition
+1
Leaf Gilder
+1
Overgrowth
+1
Planar Bridge
+1
Sylvan Ranger
+1
Ulvenwald Captive
+1
Wood Elves
Added tons of ramp and tutors. Removed the signets-- not too in theme, removed some of the bigger creatures, I win with Prossh. Most importantly though I added
Food Chain
, which makes me go infinite with mana.
Changed amounts:
+2
Forest
-1
Mountain
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Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #6 on:
June 22, 2017, 04:42:07 am »
Revision 7
Added/removed cards:
-1
Parallel Lives
+1
Sylvan Caryatid
Parallel Lives
is too slow. I make enough tokens.
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Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #7 on:
June 28, 2017, 06:26:54 pm »
Revision 8
Added/removed cards:
-1
Kher Keep
-1
Rupture Spire
Changed amounts:
+1
Forest
+1
Swamp
Kher Keep
is a flavor win, but awful.
Rupture
Spires destroys my tempo.
Logged
Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #8 on:
June 30, 2017, 03:59:50 am »
Revision 11
Added/removed cards:
-1
Leaf Gilder
+1
Utopia Tree
Utopia Tree
's any color is way better than 2 damage.
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Bluvel
Jr. Member
Posts: 50
Karma: 20
...Magic?
Decks
Re: Kirexis's Army - Comments
«
Reply #9 on:
July 22, 2017, 02:41:01 am »
Revision 12
Added/removed cards:
-1
Aetherworks Marvel
Too slow - Decent payoff but not enough to win the game with infinite mana.
-1
Tempt with Vengeance
I don't need token generation.
+1
Arbor Elf
+1
Leaf Gilder
More consistent mana ramp is always important.
+1
Tragic Slip
Good removal in this deck.
Changed amounts:
-1 (Main) +1 (SB)
Defense Grid
It's useless in most games in my playgroup so I'll just move to the sideboard.
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