It doesn't have to be Ultra Budget. It's just an idea I had. I had the double strike and multiple combats idea pop in my head and just threw this together. Double strikers are formidable on their own, but I figure if they boost themselves and get an extra combat phase, they're just
pure fatality.
As far as removal goes, I'm thinking
Hungry Flames for starters. I was thinking about putting some hijacks and some wrangles and flings for pseudo removal plus damage. What's your opinion on shocks? Should I put in some white removal spells as well? Which ones?
I think I might want to put in some more insult//injury in there just to make sure I get it, but that might just be unnecessary considering the damage done already.
Do you think the way I
acquire energy is enough? I mean, I only use energy for the champion. Should I also put some Lightning Runners in?
As for card advantage? I don't know what to do.
And just for laughs, add
Glorious End. hahahahaha