Thanks for the reply! I really apreciate the time that you take to revise my deck and make all the necessary changes to make it more optimal, but the idea of the deck is focus on powerfull creatures with "taxes" effects or problematic habilities, like deathtouch, of cost 3 or less to
extract the maximum potencial of yahenni expertise. Gonti and avacyn are exceptions to this rule for they versatility habilities and fun effects. The diversity of plainswalkers and the reasons to play only one of them are that I only have one copy of them and for fun. In the removal aspect I have 2 problems with the pushes. The first is that in standard are really meh without feches and with creatures like
Glorybringer, and the second, I can't afford them like the fast lands. Before testing this deck I can say that
midnight oil is one of the most underrated and amazing draw spell in the entire format. The number of cards that you draw are just ridiculous and the draw back never hits me cause I usually win the match in 2 or 3 turns after his activation. To finish the reply, I always like play control hand spells in my black decks for the value of see what plays my opponent and for gain tempo.