Rainbow Destruction
My deck is based mainly on to populate and grow power as fast as possible, most of the cards in my deck involve tokens or adding counters to my creatures. It needs a lot of improvement but I'm only a beginner at MTG. If you have any suggestions on what to do, feel free to mail me and tell me what you think I should change. I need some feedback from this deck. It is powerful but has over 200 cards in it. Small chances of getting what I want and small chances of winning. Please comment and tell me what I should change.
Learning magic by starting with a 5 colour is ambitious to say the least as they can get very costly and are difficult to
balance and make work.
Things to change:
The deck is far too big.
- Try to get the deck down to 60 or as close to it as possiable. You can cut down on land cards by using cards like
Birds of Paradise,
Chromatic Lantern or other such cards to meet mana requirements. For a 60 card deck you want no more than 25 land and even that's pushing it.
- Pick one or two theme's for the deck such as +1 counters and populate and remove cards that don't fall into these categories unless their really necessary (such as removal cards).
- Instants and sorceries may give good effects but they only last for a turn. Cards like these are more commonly used as quick solutions problems.
- Creature type is another thing to consider when deckbuilding. There are many cards than have the potential to benefit heavily if you have only one or two types of reatures. Cards such as
Elvish Archdruid become extremely powerful in decks like these. Elves and wolves tend to be good types for putting out tokens.
- Make sure to
balance the deck as creatures vs. other card types unless your deck is built to win quickly (by this I mean Kill your opponent within about 5 turns or die trying e.g. burn decks).
- Consider mana cost when building a deck.(your mana curve) Decks with all high mana cost cards tend to either fail to deliver or are slow to work unless ramped up by other means (mana ramp). Low mana cost decks can spam out a few cars a turn but these tend to be weak unless supported by power-up cards.
I hope at least some of this has helped.