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Author Topic: [Standard] Deck Swallower {Play Instructions Included}  (Read 305 times)

apoapostolov

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[Standard] Deck Swallower {Play Instructions Included}
« on: October 05, 2017, 04:44:53 pm »
Deck Swallower {Standard}

Strategy
* Mana Acceleration with Naga Vitalist and Weaver of Currents. Best draw is 7 mana on turn 4.
* Ramp your Naga with Metallic Mimic and Vanquisher's Banner to sustain mana acceleration.
* Let opponent attack at first, even with manageable bombs. Use Kefnet's Momument to lock opponent's top attacker for next turn.
* Protect your artifacts and draw 2-3 cards per turn with Padeem, Consul of Innovation + Vanquisher's Banner. Rush to bring Vanquisher's Banner only if opponent is invested in mid-range artifacts.
* Protect your creatures against counters with Prowling Serpopard. Try to get out before Fleet Swallower.
* Summon Fleet Swallower via mana cost, or Reason // Believe aftermath effect + Vizier of the Menagerie free scry.
* Once Fleet Swallower is out, accelerate the deck milling with Fraying Sanity + Compelling Argument + Navigator's Ruin.
* If Fleet Swallower is killed, keep milling with Compelling Argument + Fraying Sanity, or recklessly attack with weakest for Navigator's Ruin + Fraying Sanity.
* Nissa, Genesis Mage in second phase can untap two lands + Naga Vitalist or Weaver of Currents, or even Fleet Swallower. Can recover 2-6 mana (if untapping two Weaver of Currents), and gives Vigilance effect to two creatures. Use the -3 ability only if Fleet Swallower cannot be blocked.
* Mirage Mirror has endless fun synergies such as copy enemy bombs, one-turn effect from enemy enchantments, one-turn equip effect from enemy equipment. On a serious note, just copy Navigator's Ruin (on stack if Ruin is being destroyed), copy Metallic Mimic (on stack if Mimic is being destroyed), or copy Fleet Swallower for 3/4 deck wipeout.

Known Disruptors:
* Heavy Control Decks - add 4 Duress and/or Prowling Serpopard. Consider ramping Prowling Serpopard at least to +1/+1 (6/5) to avoid Lightning Bolt effects.
* Heavy Token Decks - Usually not an issue, but consider 2 Herald of Secret Steams
* Destroy Enchantment, Artifact - add 2 more Padeem, Consul of Innovation
* Direct Damage on Creatures - add 4 Dive Down for hexproof or blocking boost
* Graveyard Effects - use 2 or 3 Sentinel Totem to wipe opponent's Graveyard

Misc. Sideboard Synergies:
* Mechanized Production + Metallic Mimic for endless ramping

Turn 3 Mill Conditions {best draw: 4 mana on turn 3}
* Compelling Argument + Fraying Sanity - 10 of opponent's deck

Turn 4 Mill Conditions: {best draw: 6 mana on turn 4}
* Compelling Argument - 5 of opponent's deck
* Compelling Argument + Navigator's Ruin - 9 of opponent's deck
* Compelling Argument + Fraying Sanity - 10 of opponent's deck

Turn 5 Mill Condition: {best draw: 7 mana on turn 5}
* Fleet Swallower - 1/2 of opponent's deck
* Fleet Swallower + Navigator's Ruin - 1/2 +4 of opponent's deck
* Fleet Swallower + Mirage Mirror + 2 mana - 3/4 of opponent's deck
* Fleet Swallower + Fraying Sanity - 100% of opponent's deck

Drunk Cynic

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Re: [Standard] Deck Swallower {Play Instructions Included}
« Reply #1 on: October 05, 2017, 09:20:59 pm »
Lot of clutter.
Small Land count.
Duress is statistically unsupported.
Poor Synergy for Metallic Mimic.
Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
If I throw statistics at you, they likely came from:
http://stattrek.com/online-calculator/hypergeometric.aspx

apoapostolov

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Re: [Standard] Deck Swallower {Play Instructions Included}
« Reply #2 on: October 05, 2017, 11:18:33 pm »
Thanks! What would you suggest to improve?