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[Standard] Dino Burn
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Topic: [Standard] Dino Burn (Read 232 times)
Neopalm
New Member
Posts: 10
Karma: 2
Decks
[Standard] Dino Burn
«
on:
October 10, 2017, 07:14:21 pm »
Dino Burn
The Goal is to use
dowsing dagger
with will flyers to ramp mana early. If you get out
rampaging ferocidon
before you play the dagger you can add extra damage. hopefully turn 5 you can use
sun crowned hunters
to burn your opponents out for the last bit of damage by blocking and hitting them with your own burn damage. Let me know if you guys have any suggestions!
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Firegriff
Hero Member
Posts: 779
Karma: 270
Decks
Re: [Standard] Dino Burn
«
Reply #1 on:
October 11, 2017, 01:07:20 am »
Savage Stomp
,
Hunt the Weak
,
Cartouche of Strength
are all good methods to trigger
enrage
and finish off threats at the same time.
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Neopalm
New Member
Posts: 10
Karma: 2
Decks
Re: [Standard] Dino Burn
«
Reply #2 on:
October 12, 2017, 12:26:29 pm »
Thanks for the tips. Im trying to stay out of green except of the one required for the big guy. I'm not trying to kill threats as much as proc my Sun Crownded Hunters.
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Neopalm
New Member
Posts: 10
Karma: 2
Decks
Re: [Standard] Dino Burn
«
Reply #3 on:
October 12, 2017, 06:49:57 pm »
Revision 3
Added/removed cards:
+3
Kinjalli's Caller
+2
Saving Grace
-1 (SB)
Abrade
-1 (SB)
Chandra's Defeat
-1 (SB)
Galvanic Bombardment
-2 (SB)
Magma Spray
-2 (SB)
Outnumber
Changed amounts:
-2
Dual Shot
-1 (Main) +1 (SB)
Gishath, Sun's Avatar
-1
Kinjalli's Sunwing
+1
Plains
-2 (Main) +2 (SB)
Slash of Talons
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Neopalm
New Member
Posts: 10
Karma: 2
Decks
Re: [Standard] Dino Burn
«
Reply #4 on:
October 13, 2017, 04:19:41 am »
Revision 4
Added/removed cards:
+3 (SB)
Abrade
+4 (SB)
Cast Out
+2 (SB)
Hour of Devastation
Changed amounts:
+2 (SB)
Dual Shot
+1 (SB)
Gishath, Sun's Avatar
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[Standard] Dino Burn
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