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Author Topic: [Standard] Dino Burn  (Read 232 times)

Neopalm

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[Standard] Dino Burn
« on: October 10, 2017, 07:14:21 pm »
Dino Burn

The Goal is to use dowsing dagger with will flyers to ramp mana early.  If you get out rampaging ferocidon before you play the dagger you can add extra damage.  hopefully turn 5 you can use sun crowned hunters to burn your opponents out for the last bit of damage by blocking and hitting them with your own burn damage.  Let me know if you guys have any suggestions!   

Firegriff

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Re: [Standard] Dino Burn
« Reply #1 on: October 11, 2017, 01:07:20 am »
Savage Stomp, Hunt the Weak, Cartouche of Strength are all good methods to trigger enrage and finish off threats at the same time.

Neopalm

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Re: [Standard] Dino Burn
« Reply #2 on: October 12, 2017, 12:26:29 pm »
Thanks for the tips.  Im trying to stay out of green except of the one required for the big guy.  I'm not trying to kill threats as much as proc my Sun Crownded Hunters.

Neopalm

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Re: [Standard] Dino Burn
« Reply #3 on: October 12, 2017, 06:49:57 pm »



Revision 3

Added/removed cards:
+3 Kinjalli's Caller
+2 Saving Grace
-1 (SB) Abrade
-1 (SB) Chandra's Defeat
-1 (SB) Galvanic Bombardment
-2 (SB) Magma Spray
-2 (SB) Outnumber

Changed amounts:
-2 Dual Shot
-1 (Main) +1 (SB) Gishath, Sun's Avatar
-1 Kinjalli's Sunwing
+1 Plains
-2 (Main) +2 (SB) Slash of Talons

Neopalm

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Re: [Standard] Dino Burn
« Reply #4 on: October 13, 2017, 04:19:41 am »



Revision 4

Added/removed cards:
+3 (SB) Abrade
+4 (SB) Cast Out
+2 (SB) Hour of Devastation

Changed amounts:
+2 (SB) Dual Shot
+1 (SB) Gishath, Sun's Avatar