deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Author Topic: [Standard] Mardu Gearhulk Reanimator  (Read 450 times)

angleofthought

  • New Member
  • *
  • Posts: 30
  • Karma: 9
  • Decks
[Standard] Mardu Gearhulk Reanimator
« on: November 04, 2017, 05:40:57 pm »
Mardu Gearhulk Reanimator

not the most expensive deck in standard but not the cheapest either it's incredibly resilient and can survive the graveyard getting wiped pretty well

angleofthought

  • New Member
  • *
  • Posts: 30
  • Karma: 9
  • Decks
Re: [Standard] Mardu Gearhulk Reanimator
« Reply #1 on: November 04, 2017, 05:44:58 pm »
as always i could use some suggestions on the side board i'm not the greatest when it comes to side boarding

Soren841

  • Hero Member
  • *****
  • Posts: 5092
  • Karma: 606
  • Decks
Re: [Standard] Mardu Gearhulk Reanimator
« Reply #2 on: November 04, 2017, 05:50:23 pm »
Sideboard cards to deal with graveyard hate
Nils is the God I worship

Drunk Cynic

  • Hero Member
  • *****
  • Posts: 680
  • Karma: 120
  • Abusing the Terrible and Neglected
  • Decks
Re: [Standard] Mardu Gearhulk Reanimator
« Reply #3 on: November 04, 2017, 09:00:53 pm »
Madcap Experiment is going to burn hard.
Facing anything with a load of cheap creatures, you're going to get run over before the decks set up.
Your mana curve is stilted hard to the right. Consider a bevy of cheep creatures with loot effects.
Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
If I throw statistics at you, they likely came from:
https://stattrek.com/online-calculator/hypergeometric.aspx

angleofthought

  • New Member
  • *
  • Posts: 30
  • Karma: 9
  • Decks
Re: [Standard] Mardu Gearhulk Reanimator
« Reply #4 on: November 05, 2017, 10:30:58 am »
So another field of ruin the go against scavenger grounds and abrade for crook when I have an opening plus mad cap should only do 5 damage on average and go wide decks get nuked by cataclysmic gearhulk and with both refurbish and mad cap it's pretty reasonable to see at least one per game

xd300

  • Full Member
  • ***
  • Posts: 227
  • Karma: 101
  • Decks
Re: [Standard] Mardu Gearhulk Reanimator
« Reply #5 on: November 05, 2017, 11:57:31 am »
how are you going to play Madcap Experiment ? i mean, i saw before how people play it into platinum ponza decks, but here is like losing life without a reason(?), pls explain me

angleofthought

  • New Member
  • *
  • Posts: 30
  • Karma: 9
  • Decks
Re: [Standard] Mardu Gearhulk Reanimator
« Reply #6 on: November 09, 2017, 10:21:48 am »
well there isn't much reason for the life loss outside slamming a gearhulk on turn 4 which is enough to turn most games in your favor