Green Budget AggressionMy first deck. Would like any input. I tried to assemble a Budget Standard Mono Green sort of aggro/tempo deck. So I went through every green card and artefact in the Standard block and put some of them together that seemed good.
In the deck are a lot of low cost creatures that can transcend to later stages of the game but also do fair amounts of damage in the early game.
Lots of Instant casts for every situation mostly for buffing the damage and for applying hexproof and to avoid combat damage against aggro and big creatures.
Pounce is for getting rid of nasty creatures and in combination with the
Bitterblade Warrior against some especially nasty creatures.
All in all early game good creatures, transcending possibility in the mid- to lategame and spells to buff and protect. Since green doesn't have removals/counters. That's also the reason for some Trample effects. Thought if you can't kill everything that is in your way you just trample over it for at least dealing some damage.
As for lands I went for some nice sounding deserts with more pressure capability and to use the sideboard card Scavanger Grounds and to complement the Hydra.
I just don't know what to get rid of for having 60 cards.
The sideboard is build against other aggro decks with Haze Pollen and perhaps
Take Down (also against combo/token) and mostly against control and combo decks with exiling graveyards, recovering from board whipes and against countering.
Since this is my first real deck, I would love every input. Don't
forget that this is an attempt to build a mono green aggro/tempo budget deck.