I decided to remake it to help better visualize the changes I would've made and assumed you want to stick to Selesnya colours as much as possible. First (obvious) change was resorting the cards to their function. added 2 tendershoots, 4
fungal plots, 2 heroic interventions, 4
song of freyalise, 4
naturalize, 4 vicious offerings and 4 woodland groves (+1
swamp for the vicious offerings). Songs for mana ramping and eventual buff, tendershoot will be the top target for removal spells so more is better.
Fungal plots I treat as contingencies against settle the wreckages and powerful (non-trample) attackers, block the attackers and sacrifice 2 saprolings at any time to gain 2 life and draw a card? Do the same for all your attacking saprolings against a
settle the wreckage, it's better than getting a handful of basic lands out... trust me. I cut out one of the tap dual-lands and considered taking the other (
scattered groves) out too to help improve overall speed, left them in solely because of their cycling ability. Removed Shanna, she doesn't contribute significantly to the deck imo beside being a distracting beater.
Naturalize is for dealing with
seal away, cast outs, and unwanted sagas (such as
phyrexian scriptures or use it on their fall of thran to deny them land return,
song of freyalise hopefully should be on the field for backup mana).
vicious offering is a beautiful removal spell that can take out even indestructibles (now pretty common in the format), 2 mana for -2/-2 or sac a creature to kick it (which is super easy for saprolings) to give -5/-5 instead, killing Hazoret, Kefnet, Rhonas, the Locust/Scarab/Scorpion gods, opposing Shalais and
lyra dawnbringer. Any questions I'm willing to answer, this is your deck after all!
https://deckstats.net/decks/104124/986650-token-fun-original-creator-nok