https://deckstats.net/decks/88072/802645-eroic-1-1-MONO WHITE +1/+1 COUNTERS IN MODERNHeroic is an ability that triggers when the player targets one of his/her creatures.
Nothing extraordinary from a strategic point of view, except that this deck is build around +1/+1 counters. This means that the creatures, if supported by some well played spells, make our own play almost impossible to stop. Unlike Prowess or Bushido, Heroic leave a permanent effect on the board so the strategy is an exponential ramp of improvement turn after turn, creatures become more and bigger.
OFFENSIVE STRATEGYStarting with lands: cheap choice here with a bunch of
Plains and 4
New Benalia, great because of the scry 1.
Desert of the True is a good alternative for 4-player matches.
Drop-1 creatures like
Lagonna-Band Trailblazer and
Favored Hoplite are a great first play because there aren't many 2/2 creatures with Haste that can attack you straight in. Then the nasty things happens: at turn 2 you'll be able to cast almost every spell, say the
Ethereal Armor and
Defiant Strike, making the Hoplite an indestructible 5/5 with first strike! Uh, and you draw a card tho.
A card that helps massively to spread the counters on all creatures it's the
Phalanx Leader. It's awesome. In addition with the
Vanguard of Brimaz you'll end up having multiple ass-beating creatures, most of them with vigiIance, first strike or flying.
Say you have 3 creatures on the board, still no counters on them. Just cast
Gleam of Authority on the Phalanx gives a +1/+1 on every creature, plus the Phalanx gets an additional +2/+2 and vigiIance!
DEFENSIVE STRATEGYThere is one main problem with this deck: counters and auras exist only attached to a creature, so cards like
Unsummon litteraly destroy our strategy. If you have to face blue decks I higly recommend to swap
Defiant Strike with
Rebuff the Wicked from the sideboard to counter those type of cards. Nasty permanents like
Sanguine Bond or
Ghostly Prison can be removed using
Oblivion Ring.
Another awesome card is
Valorous Stance: it's a double-effect instant (rare in white) that prevents the effect of cards like
Terminate or can destroy huge creatures like
Aetherwind Basker.
That's it. Enjoy your cheap awesome white deck and good Magic to all!