Thanks for the insights and comments! The 1:2 split of
simic charm/
unsummon makes your draws against aggro much more effective without taxing your mana. In addition, Snapcaster +
unsummon is 1 less mana(in one color) than snapcaster +
simic charm so that is more effective in my opinion with acually "tempo-ing" your opponent.
I do agree that CoS is a big deal in some decks right now, but against any deck that doesn't play it or doesn't draw it you outright beat them with this combination. Also, no creature that comes through with
cavern of souls is going to live against Staticaster + peddler/ olivia + peddler, thus i think it is safe to include them if only for just how good it can be when they "don't have it."
I thought about the addition of more green/red/black sources, but i really want to have smooth draw power in keeping every land but 2 tapping for blue. Essentially, for maximum potential we want turn 1 thoughtscour, into turn 2
counterspell/
think twice, into turn3
dissipate or staticaster. For this to work as efficiently as possible, i maximized my blue sources over anything else. If all else fails, 4 thoughtscour, 2
izzet charm, 3
think twice, 4 snapcaster should find whatever you are missing.
Desolate Lighthouse is a great idea. That being said, what land would you take out between Kessig or Alchemist's?