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I thought this template might help. It's a midrange approach to your deck, that focuses on control early game with some late-game threats. I haven't included land but around 24-5 should suffice. (Unclaimed Territory/ Isolated Chapel...)I included Heart of Kiran which is inexpensive and has vigilance (important for against Seal Away, includes your Legendary prerequisite.Legion's Landing is a nice one drop that can slow down your opponent early and help you ramp later on.Gideon will trigger historic and can help slow down your opponent. (It's not too expensive)Radiant Destiny - Naming Legendary will help you crew Heart of Kiran, and create threats mid-late game.Hope this gives you some ideas. //Spells3 Board the Weatherlight2 Gideon of the Trials3 Heart of Kiran3 Legion's Landing2 Radiant Destiny3 Settle the Wreckage//Creatures2 Aryel, Knight of Windgrace2 Baird, Steward of Argive1 Bontu the Glorified2 Gonti, Lord of Luxury3 Kambal, Consul of Allocation2 Lyra Dawnbringer2 Oketra the True2 Teshar, Ancestor's Apostle3 Yahenni, Undying Partisan//SideboardSB: 2 Arguel's Blood FastSB: 2 Cast OutSB: 4 Fatal PushSB: 2 FumigateSB: 3 Seal AwaySB: 2 Urza's Ruinous Blast