U/B Myr ManaThe normal win condition for myr.
In play
Myr galvanizer x2
Lodestone myr x1
At least 2 other myr
And at least 2 mana producing myr which can be the other myr.
So it goes tap one myr for mana and another myr for
lodestone myr, then use that one mana with a
myr galvanizer which will untap your mana dork and your
lodestone myr pumper. Then you repeat, but use the mana on the other
myr galvanizer, this creates the loop of unwrapping the other one. The repeat tell you have an infinite lodestone to swing in with. Otherwise use side board to create infinite mana same idea except you need to produce at least 2 mana then use a
myr galvanizer this will untap all other myr and leave 1 mana floating in your pool. Then you hard cast a
x cost spell. Use middle the mixture to transmute to a
x cost spell.
Dark salvation is a utility spell just to get you the dudess. The other main deck win is
blinkmoth nexus bu using an
arcane adaptation for myr the untap combo works itself to pump itself tell you know you can kill your opponent. Same idea of create 2 mana use 1 to
blinkmoth nexus pump abilit on itself ( once you activate it and make it a creature) then use the last 1 mana on
myr galvanizer and it will untap the
blinkmoth nexus and start all over.
This may seem to be really hard to do and keep
alive especially when there are many targeted removal spells in modern. However that is why the
arcane adaptation is in the deck. The only 2 creature types that matter in the deck are myr and illusion. Myr gets you the
blinkmoth nexus( also if you have the mo ey put a couple
inkmoth nexus in as well to give a better win) combo, and illusion to get +1/+1 and hexproof on all of your creatures. Also it really throws off your opponent and what your playing.
This is budget so if you need to just swap
faerie conclave in for
blinkmoth nexus, and unground river for watery graves, and replace the fetches with wilds and extra basics.