I can do a more in-depth write up later. However, a much shorter version would be the following: I use my opponent's decks to beat them. I take their best creatures, make tokens of them (which I then make unblockable using Temmet), and get there through combat damage. It has a presence of control; but you have to know what will actually hurt you in the matchup. Sometimes I let their "better" creatures resolve so I can copy them and use my counters to not allow them the utility cards they need to optimize their decks. For example: I would be much happier allowing a
Blightsteel Colossus resolve for them so I can get a copy or two than allow something like an
Ashnod's Altar resolve to take away their mana.
Anointed Procession in this deck, especially if you can get it out within the first 5-6 turns, really puts it over the top. Also, using
Stolen Identity attached to a token that you can make unblockable is really fun too.