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Author Topic: [Standard] GRN - Jeskai Drakes Control  (Read 196 times)

Agog1

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[Standard] GRN - Jeskai Drakes Control
« on: November 23, 2018, 07:58:05 pm »
GRN - Jeskai Drakes Control

Derivation of the Zach Allen list -
- moved a couple crackling drakes to enigma drakes and added Aurelia - need more proactive turn 3 if no clarion, Aurelia on turn 4 can pump enigma, and Crackling counting spells in exile less important and drakes build slowly (and Aurelia can pump them)
- modified the interaction to bring in spell pierce and dive down
- card availability prohibiting Star of Extinction

xd300

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Re: [Standard] GRN - Jeskai Drakes Control
« Reply #1 on: November 23, 2018, 10:03:47 pm »
seems interesting, but, how about introducing Radical Idea, you can easy draw on early turns even with Opt in hand seems more solid, also, why only 1 Aurelia and 4 Teferi?

Agog1

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Re: [Standard] GRN - Jeskai Drakes Control
« Reply #2 on: November 24, 2018, 11:17:29 pm »
I like the idea of radical idea, although it is less synergistic with enigma drake vs crackling drake. Finding slots is the only issue as I'm concerned about getting run over by white weenie.

The Aurelia is a bit of a hedge, so starting conservative. Do you think it's worth making room for more? I could go to 3 Teferi, I suppose.

Thanks for the feedback. Let me know if you have any further suggestions.

Cheers