Revision 3After some playtesting, I can confirm the deck was basically unplayable due to my number one
fear before even playing it at all: a severe lack of creatures and extreme
weakness to creature removal. I feel that
Deeproot Waters in the main and
Kopala, Warden of Waves in the SB address this problem, although I think Kopala is better in the sideboard because he wouldn't really be necessary all the time. Also,
Admiral's Order is definitely better than
Essence Scatter as it can possibly only cost a blue to cast because of the swingy strategy and can counter stuff other than creatures, so it is more flexible, but
Syncopate is in the SB if you need to keep your opponent more under control even further. I also removed
Deep Freeze because I feel it didn't really work that well in the deck/wasn't super necessary and I would rather make my deck faster with more merfolk using
Deeproot Waters than make my opponent kinda slower with
Deep Freeze, although it might still have its uses. Does anyone have any more comments or suggestions based on the changes? Make sure to tell me so I can keep improving the deck as I continue to playtest and theorize!
Added/removed cards:
-3
Deep Freeze-4
Essence Scatter+4
Admiral's Order+4
Deeproot Waters+3 (SB)
Kopala, Warden of WavesChanged amounts:
-1
Navigator's Ruin