From a modern perspective, the problem is that
Zacama, Primal Calamity is way too expensive, and
Wilderness Reclamation doesn't help you ramp into it. You get to untap all of your lands on your endstep, which allows you to keep up mana for the opponents turn, but if you try to tap them for mana you just lose that mana as the phases pass to your turn. This means you need a way of keeping that mana.
Kruphix, God of Horizons is the first way that springs to mind to make this work, as this with
Wilderness Reclamation effectively doubles your land mana, which means you can get to Zacama mana the turn after you drop the combo. The problem, as with all combo decks, is balancing finding the combo (cards like
serum visions), making sure all pieces of the combo resolve (cards like
mana leak) and speeding up to the combo to the point you don't die to burn before it goes off (cards like
birds of paradise).
Biomancer's Familiar does work well with Zacama, and with the mana generating engine you have you could probably kill the turn it drops with Zacama's three damage ability, which is good payoff, but as Judaspriester pointed out it is strictly worse than
Training Grounds in this deck (not only cheaper, but also doesn't die to removal).
Hopefully that was useful, sorry for the long post