Yet another comment from me.
You said your deck was a token deck, right? If so, you're running way too few cards to support this strategy.
The cards in your deck that create tokens are:
MirrorworksThopter FoundryTrading PostThopter Spy NetworkDaretti, Ingenious IconoclastSaheeli RaiTezzeret, Artifice MasterFaerie ArtisansMarionette MasterSai, Master ThopteristWurmcoil Engine(Left out one of the Tezzeret, since only his ult does it, and you should never rely on a Planeswalker's ult, their + and - should be what you're using the most. Here's the problem with those cards:
Thopter Foundry: only creates one token when sacrificing something, not useful on its own, only as a combo piece (that's why you're running sword, I assume?)
Trading Post: taps to create a token, so only one per turn.
Saheeli Rai: can only create tokens with her minus ability, so can't be used every turn.
Saheeli the Gifted would be probably be a better choice.
Faerie Artisans: only one token at a time from it.
Marionette Master: one time effect.
Wurmcoil Engine: expensive, only creates tokens when he dies. One time effect
As you can see, most of these cards do not create tokens in a reliable way. So your deck is highly at risk of running out of gas.
The only cards you have that can repeatedly create tokens are those:
Thopter Spy NetworkDaretti, Ingenious IconoclastTezzeret, Artifice MasterSai, Master ThopteristMirrorworks relies on creating tokens, if you're not creating tokens, this card is pretty much useless.
This bring me to my 2nd issue with your deck: pulling in too many directions (gosh I've been saying this a lot these past few days). With so little ways to create tokens reliably, you're left with using gimmicks to make tokens (recursion, Blinking, combos). However recursion, blinking and combos are archetypes of their own. If you run a deck that has too little token support, a bit of recursion, a bit of blinking and some combo pieces that do nothing on their own, then your deck doesn't have a clear focus/strategy. You're just running a disjointed deck with pieces that don't fit together. Your deck will end up running out of gas, or you'll have hands full of pieces that don't work well together as they've been included in your deck to only interact with specific cards.
My suggestion would be to go full tokens, and only put cards that support this strategy and cut the rest. (or go full combos, with more tutors, or full recursion, with cards that have good ETB/LTB effects, etc.).
If you go for tokens my suggested cuts would be:
Elixir of Immortality: mostly good in graveyard decks as a way to protect against graveyard hate
Glint-Nest Crane: one time effect, then you're stuck with a bird that does nothing. There are better draw effects or tutors you can add.
Swiftfoot Boots: not worth running only one card that protects your commander as you won't see it in 80% of games.
Sword of the Meek: unless you wanna go full combo, cut it.
Ashnod's Altar: same as above
Darksteel Ingot: replace with any 2 cmc mana rocks, 3 cmc rocks are usually considered bad, and with 4 colors there's many you can choose from.
Manalith: same
Shimmer Myr: way too situational
Sydri, Galvanic Genius: doesn't make tokens.
Brago, King Eternal: helps ETB's/LTB's, cut him unless you're going full blink.
Tamiyo's Journal: expensive for what it does imo, any tutor would probably be better
Sharuum the Hegemon: mostly useful as a combo piece, 6 to recur one card is expensive as hell.
Blightsteel Colossus: waaaaaaay too expensive. Unless you have ways to cheat this into play, cut it (it's great in a
Saheeli, the Gifted deck, for example).
Deadeye Navigator: also mostly useful as a combo piece for blink decks.
Basically: pick one strategy, and focus your deck around it.