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Straight burn - Comments
« on: March 10, 2019, 01:13:47 am »
Straight burn

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hoonster83

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Re: Straight burn - Comments
« Reply #1 on: March 10, 2019, 01:13:47 am »



Revision 11

Added/removed cards:
-3 (SB) Ravenous Trap
+2 (SB) Shard Volley

Changed amounts:
+1 (SB) Searing Blood

hoonster83

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Re: Straight burn - Comments
« Reply #2 on: March 17, 2019, 02:35:27 pm »
Match ups:

UW Control: Mostly bad because of Timely Reinforcements.
If games go long, your opponent will flashback Timely Reinforcements using Snapcaster Mages as well.
Need to close the games out very VERY quick. The chances are, you will have a bad time.

1 Searing Blaze  out  // They don't play much creatures anyway.
1 Skullcrack  in  // Hopefully it does something against your opponent.


Grixis Shadow: Quite favorable. Since large number of their cards are focused on self-damage, it is easier to finish them off.
However, it is necessary to be careful. Temur Battlerage can quickly overturn any advantage you once had and they do have number of
counterspells.

2 Searing Blood  out  // You can't kill your opponent's creatures most of the times.
2 Searing Blaze  out
2 Dismember  in // Even if this can't kill your opponent's creatures, you may get another turn due to -5/-5
2 Kari Zev's Expertise in // Great counter punch against your opponent's threat. If resolves, this wins games.


Mirror Match: Most burn decks have are RW. Cards like Lightning Helix and Deflecting Palms are extremely dangerous.
However, odds are not too bad if you play your hands right. . . and if your opponent doesn't have insane anti-burn sideboard cards like
Kor Firewalkers or Circle of Protections.

4 Eidolon of the Great Revels  out  // You don't want to kill yourself here. Trust me.
1 Skullcrack  in  // Lightning Helix and Deflecting Palms.
1 Forked Bolt  in  // Pretty decent burn spell
2 Anger of the Gods  in // Allows you to reset the board


Dredge : Extremely favorable. Dredge decks are significantly slower than burn decks and they have very little interactions.
There is a good reason why I took all the graveyard hates out. Be wary of Creeping Chills and save Skullcracks.
Burn little creatures that Dredge decks poop out, and you will find yourself in a winning position.

4 Eidolon of the Great Revels  out  // Don't do much against Dredge.
3 Anger of the Gods  in  // Yes.  Yes.
1 Skullcrack  in  // Creeping Chill is disgusting.


Humans // Spirits : Pretty unfavorable. Whether they have Aether Vial in their opening hand or not is extremely crucial to the game.
If not, hopefully you will get a fair match up. If your opponent can flash in their threats at ease, however, you are going to suffer.

4 Eidolon of the Great Revels  out  // Most of the time, you are in desperate need of life points.
4 Goblin Guide  out  // This does nothing against your opponent's creatures.
1 Skullcrack  out  // It doesn't do much.
3 Anger of the Gods  in  // Hopefully this does something against your opponent's onslaught.
1 Forked Bolt  in  // Human match ups are the reason why Forked Bolt is in the sideboard. Kills Thalia, Noble Hierarch, etc.
2 Dismember  in  // Creatures growing out of hand? Dismember them.
3 Smash to Smithereens  in  // Aether Vials are the only target. However, it is definitely worth bringing these bad boys in.


Hardened Scales and Affinity : Pretty unfavorable. Similar to Humans // Spirits match ups, these artifact decks can pile up
quite quickly against you. Thankfully, you do have tons of artifact hates in your sideboard.

1 Skullcrack  out
4 Goblin Guide  out
4 Eidolon of the Great Revels  out

3 Smash to Smithereens  in
2 By Force  in
3 Anger of the Gods  in
1 Searing Blood  in
1 Forked Bolt  in


Bogles // Enduring Ideals : You curl up. Fetal position. You cry. Flip the table. Leave.


Tron : Quite favorable. Yes, sometimes Tron decks are just downright unfair. Statistically burn decks are faster, however.