Hey Yall,
This is my standard take on the Modern Jund deck that I have been working on, and will be playing in paper during the WAR meta. I have tried to emulate the same strategy of hand and board disruption with the unexpected huge swings with creatures that are hard to get rid of. This is the most successful list i have come up with, and if you look back at the revisions ive made, the evolution of this pile may be far from over.
Please give any feedback you can. Try it out if you will, and let me know what your take on the deck is. Thank you in advance!