Slimefoot, the Stowaway - AristocratsThis decklist is based of the idea from the youtube
channel "The Commander's Quarters." Here is a link to the video.
https://youtu.be/nLQRGR1n5QwSlimefoot, the Stowaway deals damages to each opponent and gain you a life when a saproling dies. Slimefoot also had the ability to create saprolings as well. I am using Slimefoot and several other Aristocrat-like abilities to drain down my opponents for victory. Here is my list:
RAMP:
Sol Ring - Because it is Commander
Rampant Growth,
Farseek,
Grow from the Ashes, and
Circuitous Route - Ramp Spells
Sakura-Tribe Elder,
Wood Elves,
Farhaven Elf - Creature Ramp
Pitiless Plunderer - While not ramp, gives us Treasure Token for each saproling that dies
REMOVAL:
Krosan Grip,
Caustic Caterpillar - Standard Commander Staples
Nullmage Shepherd - Destroy an artifact or enchantment for every four untapped creatures we control.
DRAW:
Skullclamp - Pay 1, draw to cards, deal one damage to each opponent and gain one life.
Keen Sense and
Snake Umbra - Slimefoot
deal damage when a saproling dies. You MAY draw a card for each opponent still left in the game. These enchantments do not require that the damage be combat damage.
Sylvan Library - Card selection and draw tied into one
Deathreap Ritual - With a sacrifice outlet, you can draw a card at the end of each players turn
Smothering Abomination - Sacrifice a creature, draw a card
Harmonize - Draw three
Shamanic Revelation - Draw a card for each creature you control
Krav, the Unredeemed - Sacrifice
X creatures (saprolings, of course), Draw
X cards, Gain
X life, put
X +1/+1 counters on Krav
THE FUNGUS:
Most of these have put a spore counter on themselves during your upkeep. Remove three counters to create a saproling. Their secondary ability is as listed:
Utopia Mycon - Sac a saproling, add mana
Vitaspore Thallid - Sac a saproling, target creature gains haste
Sporoloth Ancient - Only requires two spore counters to make a saproling
psychotrope Thallid - {1} Sac a saproling, draw a card
Thallid Shell-Dweller and
Thallid - no other ability
Thallid Germinator - Sac a saproling - Target creature gets +1/+1
Sporesower Thallid - Put a spore counter on all Fungus you control
Deathspore Thallid - Sac a saproling - Target creature gets -1/-1
Thallid Devourer - Sac a saproling - Makes itself bigger
Other Fungus:
Mycoloth - Can get out of hand for each upkeep you have after he hits play. Can be a big sacrifice outlet as well
Sporecrown Thallid - Anthem for Fungus and Saprolings. Do typically win with combat damage. Will probably be cut in the future
Sporemound - Play a land, create a saproling
MORE SAPROLINGS:
Saproling Burst - 5 mana to do 7 damage to each player and gain 7 life. Even more if some doubling effects are in play
Tendershoot Dryad,
Verdant Force and
Verdant Embrace - create a saproling during EACH upkeep.
Tendershoot Dryad pumps saproling army when you achieve 'City's
Blessing'
Verdeloth the Ancient - Anthem for saprolings and treefolk. Expensive saproling producer. Will probably be cut in the future
Scatter the Seeds - Make three saprolings, can be convoked
Sprout swarm - Convoke, Buyback, Instant saproling maker
Golgari Germination - Non-token creature you control dies, create a saproling
Saproling Migration - two saprolings for two mana or four saprolings for six mana
Thelonite Hermit - Morph to get four saprolings. May be replace later
Spore Swarm - Three saprolings for four mana at instant speed
Necrogenesis - graveyard hate, creates saproling
Second Harvest - Double the number of saproling you control
DOUBLERS:
Doubli