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Author Topic: [EDH / Commander] Slimefoot, the Stowaway - Aristocrats  (Read 455 times)

Hiway1977

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[EDH / Commander] Slimefoot, the Stowaway - Aristocrats
« on: March 22, 2019, 09:24:19 pm »
Slimefoot, the Stowaway - Aristocrats

This decklist is based of the idea from the youtube channel "The Commander's Quarters."  Here is a link to the video.

https://youtu.be/nLQRGR1n5Qw

Slimefoot, the Stowaway deals damages to each opponent and gain you a life when a saproling dies.  Slimefoot also had the ability to create saprolings as well.  I am using Slimefoot and several other Aristocrat-like abilities to drain down my opponents for victory.  Here is my list:

RAMP:
Sol Ring - Because it is Commander
Rampant Growth, Farseek, Grow from the Ashes, and Circuitous Route - Ramp Spells
Sakura-Tribe Elder, Wood Elves, Farhaven Elf - Creature Ramp
Pitiless Plunderer - While not ramp, gives us Treasure Token for each saproling that dies

REMOVAL:
Krosan Grip, Caustic Caterpillar - Standard Commander Staples
Nullmage Shepherd - Destroy an artifact or enchantment for every four untapped creatures we control.

DRAW:
Skullclamp - Pay 1, draw to cards, deal one damage to each opponent and gain one life.
Keen Sense and Snake Umbra - Slimefoot deal damage when a saproling dies.  You MAY draw a card for each opponent still left in the game.  These enchantments do not require that the damage be combat damage.
Sylvan Library - Card selection and draw tied into one
Deathreap Ritual - With a sacrifice outlet, you can draw a card at the end of each players turn
Smothering Abomination - Sacrifice a creature, draw a card
Harmonize - Draw three
Shamanic Revelation - Draw a card for each creature you control
Krav, the Unredeemed - Sacrifice X creatures (saprolings, of course), Draw X cards, Gain X life, put X +1/+1 counters on Krav

THE FUNGUS:
Most of these have put a spore counter on themselves during your upkeep.  Remove three counters to create a saproling.  Their secondary ability is as listed:
Utopia Mycon - Sac a saproling, add mana
Vitaspore Thallid - Sac a saproling, target creature gains haste
Sporoloth Ancient - Only requires two spore counters to make a saproling
psychotrope Thallid - {1} Sac a saproling, draw a card
Thallid Shell-Dweller and Thallid - no other ability
Thallid Germinator - Sac a saproling - Target creature gets +1/+1
Sporesower Thallid - Put a spore counter on all Fungus you control
Deathspore Thallid - Sac a saproling - Target creature gets -1/-1
Thallid Devourer - Sac a saproling - Makes itself bigger

Other Fungus:
Mycoloth - Can get out of hand for each upkeep you have after he hits play.  Can be a big sacrifice outlet as well
Sporecrown Thallid - Anthem for Fungus and Saprolings.  Do typically win with combat damage.  Will probably be cut in the future
Sporemound - Play a land, create a saproling

MORE SAPROLINGS:
Saproling Burst - 5 mana to do 7 damage to each player and gain 7 life.  Even more if some doubling effects are in play
Tendershoot Dryad, Verdant Force and Verdant Embrace - create a saproling during EACH upkeep.  Tendershoot Dryad pumps saproling army when you achieve 'City's Blessing'
Verdeloth the Ancient - Anthem for saprolings and treefolk.  Expensive saproling producer.  Will probably be cut in the future
Scatter the Seeds - Make three saprolings, can be convoked
Sprout swarm - Convoke, Buyback, Instant saproling maker
Golgari Germination - Non-token creature you control dies, create a saproling
Saproling Migration - two saprolings for two mana or four saprolings for six mana
Thelonite Hermit - Morph to get four saprolings.  May be replace later
Spore Swarm - Three saprolings for four mana at instant speed
Necrogenesis - graveyard hate, creates saproling
Second Harvest - Double the number of saproling you control

DOUBLERS:
Doubli

Hiway1977

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Re: [EDH / Commander] Slimefoot, the Stowaway - Aristocrats
« Reply #1 on: May 11, 2019, 01:31:16 am »



Revision 2

OUT
-1 Thelonite Hermit
-1 Verdeloth the Ancient
I felt these were too expensive for what they did.

IN
+1 Evolution Sage - Proliferate when you play a land.  Will help fungus create saprolings a little faster

+1 Vindictive Vampire - Another aristocrat effect.

Let me know what you think.  Thanks for looking!