My early tutors are for mana (lands or sol ring / mana vault)
Mid- to lategame are combopieces.
I really dont get the whole "combo hate" that some casual players have.
The game needs to end somehow.
Maybe its because they dont understand the rule interactions (they do get verry complicated sometimes).
Really dont know.
I dont mind losing vs combos
and i win with a combo most of the time
("its against the spirit of commander" is a nice sounding way of saying "i personally dont like it and you should change it")
My playgroup is very casual and we don't run combos, but I discovered a combo in my krenko deck that won the game with
aggravated assault,
impact tremors, krenko and
Skirk prospector, which received hate from 1 particular person. Not much, just like ugh thats gay bla bla bla. I mean its a 4 card combo with 0 tutors so what are the odds it'll happen again, and I didn't even know that was a combo when assembling the deck.
I also have an infinite
mindslaver combo because why not? That never gets hate because it ends the game (so IDK why the last one got hate) and my friend runs an infinite turns combo in
Ezuri, claw of Progress. If either of us gets our combo, we say good game and go on to the next game. Not a big deal. It doesn't stop us from playing magic except the 3 minutes we change decks or something. It sucks to have a built up board presence where you are about to win through
triumph of the hordes or something and then you lose to an infinite combo, maybe thats why casual players hate it because it gives the game to someone who they think didn't earn it.
One dude says he won't play if someone is running an infinite combo, and my friend and I have explained why they aren't bad for the game. His response is always to get his deck out that has like 6 infinite combos. Which is a 60 card 4 copies max deck where you can run
kitchen finks in an azorious deck, while we play exclusively commander. Sadly I am related to that idiot.
TLDR (since this is apparently wanted on some of my posts); I am a fairly casual player and see no problem with infinite combos. I run some myself.
But you're right, hand sculpting, looting and the best draw spells are usually enough to land on a tutor or find whatever it is that you need. My point was: you do need to find the tutor somehow, too. At that point it becomes a debate about the amount of card draw or hand filtering one should "normally run", in your words. I'm sure there are differing opinions about that, too.
Oh I see what you're saying.
I usually still include a tutor because unless you are drawing your entire deck, it is still the only way you can ensure a card will end up in your hand. I don't think you should have so much card draw that you regularly draw your entire deck unless it is deliberate. You shouldn't be casting
sphinx's revelation for 15 and copying it, only to cast
blue sun's zenith next turn for another 20. That is a total waste of a turn. i fyou just drew 30 cards, and didn't find what you need and need
Blue sun's zenith, perhaps it's time to consider a tutor.