Strawmanning the OpponentThis deck flips at random between being a really fun-to-play artifact shenanigans deck, and a really "fun" to play against destroy-all-your-things deck. I wouldn't dream of stopping it from being either of those things.
I put this deck up for two reasons. One, I need advice on win conditions, which this deck doesn't do easily (
Door to Nothingness is very powerful in some ways, and very clunky in others). Two, I think
Reaper King is a highly underrated commander, and he deserves a day in the spotlight.
Note: I would prefer not to introduce any more
flicker effects beyond the
Ghostway that's already there. The engine of this deck is largely graveyard-based, while the
Ghostway is just there for the rare occasions I have loads of scarecrows out somehow.