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Muldrotha, the Necromonger - Comments
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Topic: Muldrotha, the Necromonger - Comments (Read 284 times)
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Muldrotha, the Necromonger - Comments
«
on:
July 19, 2019, 05:07:18 am »
Muldrotha, the Necromonger
This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
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DoubleBubble
Full Member
Posts: 181
Karma: 221
Decks
Re: Muldrotha, the Necromonger - Comments
«
Reply #1 on:
July 19, 2019, 05:07:18 am »
you cant play red cards in a commander deck who's commander is not in that color (its a rule)
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Im that type of guy who will (sometimes) beat your tier one modern deck on turn 1 with my homebrew combo deck. Check out my modern combo decks to find out how! : )
Judaspriester
Hero Member
Posts: 1523
Karma: 500
Decks
Re: Muldrotha, the Necromonger - Comments
«
Reply #2 on:
July 19, 2019, 10:20:30 am »
Okay, first of all, the illegal cards:
Breaking // Entering
,
Bedevil
,
Bloodwater Entity
,
Charmbreaker Devils
,
Nekusar, the Mindrazer
,
Thraximundar
. You can't play them because they contain red.
Then I would reccomend to clean up the dual lands. My golden rule here: "If it always enters tapped, it needs to have a significant effect". 2 colors + 1 life is nothing I would call significant. If you're afraid of colorfixing then,
Exotic Orchard
and
Fellwar Stone
could help.
Then what about some reusable ramp pieces?
Dreamscape Artist
,
Expedition Map
,
Sakura-Tribe Elder
and
Yavimaya Elder
would be good options. If you want some selfmill,
Millikin
could come handy.
For removal, cards like
Caustic Caterpillar
,
Seal of Doom
or
Seal of Primordium
work great with Muldrotha, since you can replay them every turn once she's on the board.
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You say Prison Cell, I hear 'Holiday'.
nethervvoid
New Member
Posts: 1
Karma: 1
Decks
Re: Muldrotha, the Necromonger - Comments
«
Reply #3 on:
July 19, 2019, 06:15:02 pm »
Just changed this from a
Nicol Bolas
deck, which is why the red was still in there. lol
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