Pure Ravnican RakdosThe sixth in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.
Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card
Transguild Promenade and
Gateway Plaza.
The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.
As always, let me know if I missed a card somewhere.
Basic Deck Rundown:
Sow chaos.
Winning is secondary to causing pure mayham.
The fun isn't in winning, it's in watching everyone else suffer.
Mess everyone up and take advantage of it.
You are the destruction king of Ravnica.